i mean, now that i think about it more, how is the controller anymore innovative then a wireless mouse...it just has a analog stick in place of the arrow keys on the keyboard...im startin to think that it might not be so innovative after all..
Well people say that the lack of innovation (by people I mean Nintendo) and the rising cost of video games and consoles are going to shrink the market; thus Nintendo wants to save the day (by save I mean make the most profit).Babyboy said:uhh but how is the ps3 controller supeior or advanced, when it cant eve rumble diamond ?..i understand now, but i just dont see why people are acting like its a godsend so much to save the gaming industry, and industry that has growing and rising profits, all signs of an industry that is flourishing, not dying and needing to be saved by nintendo...i just think it might end up overrated and what will they have to base the wii on if it fails
What makes you think that rumble is such an advancement, in the technological department ?uhh but how is the ps3 controller supeior or advanced, when it cant eve rumble diamond ?.
This is why I have been leaning alittle towards supporting the Playstation 3 fully now. Im begining to dislike quite alot of my fellow Nintendo Fans for being obnoxiously blind all the time, on alot of decisions Nintendo is making, and their stances. I've been preaching it for months. I'm in love with Wii console and it's (chick friendly ^_^ YAY) Wii-mote. But either way, lately, I have been absolutely sick of all the secrecy hype and false claims that Nintendo does make. This industry is nowhere near dying, or even getting stale for that matter, and we don't need Nintendo and their innovation to save the day. Im very happy that they are pushing for new ideas and i really do think the Wii-mote will turn out to be extraordinary, but it's certainly not something the industry necessarily needs to thrive, like Nintendo falsely suggests.not dying and needing to be saved by nintendo...i just think it might end up overrated and what will they have to base the wii on if it fails
I agree wholeheartedly. ^_^Shiyojin Rommyu said:But at the end of the day, none of this matters.
It's good to have variety, at the very least. You will agree with me on that, yes?
Im pretty sure no one knows yet, but I certainly wouldn't doubt it.I've heard that the wii mote will be quite expensive though, ?60 each here the uk, anybody know if this is true?
the ? is a pound (gbp) sign, for some reason it doesnt show up
Just returning to the actual topic at hand, here; frsrblch is correct. It's quite different when pitted against a wireless mouse. A mouse will track two-dimensional movement along a surface, where the Wiimote will allow control along the remaining Z axis (that is, whereas you can move a mouse left and right, as well as to and fro, and any combination of those directions, the Wiimote will also detect movement going up and down, as well as left and right, and to and fro - essentially, a mouse allows complete control in a 2D sense, whereas the Wiimote seeks to offer control in a 3D sense).frsrblch said:A wireless mouse can only track movement on a flat surface. The Revolution's controller can track movement in space. That's how it's more innovative.
I think that's a valid concern, but I don't believe that it's as applicable to this situation. For one, the PSX, itself, wasn't designed specifically to cater toward games that would allow use of that control. Much like a DDR pad, or a steering wheel control, the "tiltforce2" was released only to deal with, at best, a small handful of games that would require extra control in the form of tilting - that really only helps, imo, in games such as flight sims. The Wiimote, on the other hand, is the primary control for the Wii - developers already know that motion sensing is going to be a big feature for Wii titles, whereas the Tiltforce was brought in at some point in the middle of the PSX's lifetime to make an attempt (apparently, a failed one) to introduce a new way of controlling a system that already had a well-established system. With the Wii, on the other hand, the "full 3D" control is not some third-party peripheral waiting to leap into the market when the console's sales are peaking. It is a known, integral feature of the console, and there are already major developers designing (or planning to design) titles for this method of control. One of the issues, I'm sure, with the Tiltforce is that it didn't have enough significant titles to back up what it was trying to do. I maintain a shred of hope that circumstances are different this time.nuttzy said:if the tiltforce2 was any indication, People would much rather just play with a standard controller.