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DragonDude and Satan made some texures that need to be invisible. They changed the background to the blue (I think) but when I change the settings (Solid, 255) it doesn't show up invisible on Half-Life although it does in ESF, is there a reason why?
 
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I'm certain I set them to the absolute blue color, and I have compiled maps with some of them before, and one side would be transparent and the other would remain blue. :S
 
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the texture name needs to start with "{"
eg: {invisible
it should work if u do that.
 
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Still doesn't, the onett textures already had that problem...
 
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trust me on this, i know wats the problem ive gone thru the same prob u have and i figured it out myself.. this is wat u do

1.make ur picture make the invisible part WHITE like on bmp file

2.go to wally name that file "example1" as a example

3.click on it and edit palette and change the bottom right to 255 index and 255 blue

4. go back to the wad name "example1"

right click and change its name to "{example1"

u got that?
 
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oh ya and once u edit the palette it the white would be "blue" on wally after then change its properties
 
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I'll try that... little late though, already compiling :cry:, 15 hours and counting... I'll edit my post if it works.

*EDIT* BTW don't double post and if this works :shocked:, thanks :) *EDIT*
 
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Thanks man it worked, this should be either stickied or copied and pasted into that big thread, although I think DD did something on top of what you said but I'm not sure...
 
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Nope, I did exactly what he said.
PhotoShop must not be able to create the perfect absolute blue color, either that or I didn't pick the color correctly. o_O
This should be stickified if possible, it could help more people in the future.
Thanks for the help, furia! :D
 
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even if it wasnt absolute blue, you still should have had some transparency. oh well....if it works now, there is nothing to worry about
 
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As long as it works I don't care... [hint]good sticky[/hint]
 

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