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🌟 Senior Member
Hey,
Some time ago, a guy named Marcus Wilkinson has made a interactive music system for Wolfenstein: Enemy Teritory.
This interactive music system uses game events to intensify the music. So the harder you're working, the more samples will be added to the music stream.
I would love to see something similar in ESF.
You can find an ingame example and more information about the system at:
http://www.marcuswilkinson.com/index.php?page=ims
It should be quite easy to implement, cause you only need to initiate the IMS and then just throw events to it (eg. charging kamehame, doing a turboswoop, beamstruggles, transforming, etc)
Tell me what you think.
Some time ago, a guy named Marcus Wilkinson has made a interactive music system for Wolfenstein: Enemy Teritory.
This interactive music system uses game events to intensify the music. So the harder you're working, the more samples will be added to the music stream.
I would love to see something similar in ESF.
You can find an ingame example and more information about the system at:
http://www.marcuswilkinson.com/index.php?page=ims
It should be quite easy to implement, cause you only need to initiate the IMS and then just throw events to it (eg. charging kamehame, doing a turboswoop, beamstruggles, transforming, etc)
Tell me what you think.