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- Nov 18, 2002
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ok, i wont falme melee but the whole point of a forum is feedback right? well, im not just going to say its bad, im going to explain why people dont like it and offer suggestions.
First, why its bad
1) no ki cost, so its very easy to spam
2) if spamed you will eventually hit a wall
3) the stunning makes it easy to continue pumbling someone after hiting them
4) lock on
5) super fast
my sugestion on fixing it. replace this with 5 moves. one is a weak attack thats fast, the other slower but stronger, the third a grappling throw, the forth a choke hold type move and the fifth character specific (like dragon punch for goku or double ax handle for vegeta). all the attacks would have these basic properties
1)they only move you forward a short distence and only as fast as you can fly with turbo.
2) they can be charged as a secondary function for additional effect.
the melee strikes would all move the character back, for extra damage if they hit something, but require a "down time" between each attack. this prevents spaming. the choke hold would be maintianed through a strugle that would be harder and harder to maintain as you held it.
a 6'th move with no knock back that has no down time oculd be added.
note none of these have lock on.
also, enlarge the models, these things are tiny. if the models were larger and blasts were smaller it would signifigintly improve beam attacks (i hate killing myself).
First, why its bad
1) no ki cost, so its very easy to spam
2) if spamed you will eventually hit a wall
3) the stunning makes it easy to continue pumbling someone after hiting them
4) lock on
5) super fast
my sugestion on fixing it. replace this with 5 moves. one is a weak attack thats fast, the other slower but stronger, the third a grappling throw, the forth a choke hold type move and the fifth character specific (like dragon punch for goku or double ax handle for vegeta). all the attacks would have these basic properties
1)they only move you forward a short distence and only as fast as you can fly with turbo.
2) they can be charged as a secondary function for additional effect.
the melee strikes would all move the character back, for extra damage if they hit something, but require a "down time" between each attack. this prevents spaming. the choke hold would be maintianed through a strugle that would be harder and harder to maintain as you held it.
a 6'th move with no knock back that has no down time oculd be added.
note none of these have lock on.
also, enlarge the models, these things are tiny. if the models were larger and blasts were smaller it would signifigintly improve beam attacks (i hate killing myself).