so i was wondering about a little melee tweak with the system here. it isnt really a balancing thing but just a change which would make the game feel more like the fighting in the show itself. usually when someone comes to melee you and you BLOCK it you can melee them afterward if they are still there ... but what if we could implement it so that if we teleport a split second before they hit we actually teleport behind them and melee them instead, and of course the player before can teleport (or block) behind them if they catch it (something that could be chained or not ... which happens a TON in the actual show, could use up energy); any block can stop the chaining affect. it would take a lot of skill and timing to do it ... and would promote more energy moves instead (which seems to lack in the actual gameplay) of being only melee all the time.
this can be done in anyway ... not just the way i specified ... i think it would be quite cool actually. and definitely adds to the fast pace of the game and takes a lot of extreme skill. and definitely adds a little spice to the game
---------- Double Post below was added at 06:57 PM has been merged with this post created 06:39 PM ----------
it doesnt even have to be a instant transmission ... it could also be another button which pressed at the exact right time instead of blocking or getting hit or entering melee instead hits the person instead ... like example vegeta diving into buu to do an attack ... buu lifts up his knee straight into vegeta's gut and then throws him to the ground.
either or ... or even both would be great for the mechanics of the game .... and definitely would be fun to have in the game
this can be done in anyway ... not just the way i specified ... i think it would be quite cool actually. and definitely adds to the fast pace of the game and takes a lot of extreme skill. and definitely adds a little spice to the game
---------- Double Post below was added at 06:57 PM has been merged with this post created 06:39 PM ----------
it doesnt even have to be a instant transmission ... it could also be another button which pressed at the exact right time instead of blocking or getting hit or entering melee instead hits the person instead ... like example vegeta diving into buu to do an attack ... buu lifts up his knee straight into vegeta's gut and then throws him to the ground.
either or ... or even both would be great for the mechanics of the game .... and definitely would be fun to have in the game
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