I very distinctly recall reading somewhere when Beta1 first was released that hitting a blocker in melee was supposed to result in some sort of slight delay, like you said, Sonic.
The counter where it's not a counter at all but a pre-emptive attack is for the most part impregnable, because any offensive player dives for you and any player with even the smallest bit of skill can be facing you quickly enough to perform the move.
Why is it unfair? Because the hit on the swooper/aggressor's end literally never even happens. I have a mind to think they didn't INTEND to make it this way. It is an exploit, I'm almost certain of it.
Why would they make a way to do this on purpose? it totally defeats the point of having a swoop and a lock and all of that. The guys who "own everyone" and think they are incredible and talk all this big 5 on 1 clan challenge game...they couldn't probably handle 2 medium players or even 1 good one without that instant counter.
I'm going to stop calling it "instant counter" in fact because it's not instant. It's EVEN LESS THAN INSTANT. We'll call it "the pre-counter."
And it's obviously a balancing issue. because if we all learned this technique, it would virtually eliminate the melee system's point(s) for existing in the first place.
I just want to know if it's an exploit or if the team's going to fix it in the next release.
I'm pretty positive it's an exploit, though; countering is one thing but it DEFINITELY isn't a fair version when it's countering me before I've even made contact.
You know how you can tell? When a guy blocks you and you get countered, it's like... a respect thing, like I usually might say something like "nice one" or "damn thought I had you," you know? And it's all fun. Then that pre-emptive counter comes in, and it's not fair at all; it rewards my aggressive assaults with being flung away and a hefty amount of damage, and the other guy DOESN'T EVEN FEEL MY ATTACK. If players begin to get good at this and it becomes very common (which it is, slowly but surely), then what's the point of even swooping other than to run away faster? Swooping at any player who knows this move is almost certain death, unless he's bored enough to not use the "technique" and have a longer, more interesting battle.
I just really feel it needs to be fixed. I know it feels good to dominate other players, but it's just not right, and I really think it should be fixed by beta 1.1.