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I'd been thinking while talking on the forum about beam spamming, and I thought that a nice addition to gameplay would be being capable of dodging without excess movement. For instance, in the Buu Saga, when Goku is about to throw his Spirit Bomb, Kid Buu fires a bunch of energy blasts at him. At least one of these he teleports, disappears and reappears in the exact same spot.
And in the Ginyu Saga, while Jeice and Burter are swooping at him and firing energy attacks, Goku (unseen by most) dodges them all, but at such speed that you can't see it. If the teleport effect remains the same, the afterimage would sort of create this effect. This in turn would add a fun new element to gameplay (dodging attacks altogether gets old).
But the catch is, though you can do it, it take skill to time it right. Because you'll only be gone momentarily, if you time it too late or too early, you'll get hit, so the move can be used, but not abused. Sound good
?
And in the Ginyu Saga, while Jeice and Burter are swooping at him and firing energy attacks, Goku (unseen by most) dodges them all, but at such speed that you can't see it. If the teleport effect remains the same, the afterimage would sort of create this effect. This in turn would add a fun new element to gameplay (dodging attacks altogether gets old).
But the catch is, though you can do it, it take skill to time it right. Because you'll only be gone momentarily, if you time it too late or too early, you'll get hit, so the move can be used, but not abused. Sound good