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- Jun 8, 2004
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I don't know if anyone else even uses them, but Kame Torps are my favorite signature energy attack. Decent damage, homing, and you can fire six at once - they're also probably the most strategic attack in the game.
However, the tracking (homing) on them is pretty horrible at times. Often they'll ignore the player I fired them at and seek out someone on the other side of the server, or redirect themselves to a point of the map. This is bad because;
1) They're probably duelling someone else. Annoying.
2) If not, they're transforming. Transkilling's bad, mmmkay?
3) They might hit some scenery on the way.
4) The guy you're fighting in uneffected (unless you count laughing at you).
So I suggest an alternative to random tracking, which is that if you have your recticle over a target at the time you release the torpedoes, it will lock on to, and track only them.
Also it might be nice if they had some sort of basic AI to compliment this. Rather than finding a target and going in a straight line toward them, through cliffs or whatever, they could find a path around map brushes to get to the locked-on target. If bots can do this then i'm sure the torpedoes can be programmed to do the same. Obviously they wouldn't be able to circumnavigate their way through the streets of esf_city or anything like that, just enough to stop them hitting the map needlessly.
~fin~
However, the tracking (homing) on them is pretty horrible at times. Often they'll ignore the player I fired them at and seek out someone on the other side of the server, or redirect themselves to a point of the map. This is bad because;
1) They're probably duelling someone else. Annoying.
2) If not, they're transforming. Transkilling's bad, mmmkay?
3) They might hit some scenery on the way.
4) The guy you're fighting in uneffected (unless you count laughing at you).
So I suggest an alternative to random tracking, which is that if you have your recticle over a target at the time you release the torpedoes, it will lock on to, and track only them.
Also it might be nice if they had some sort of basic AI to compliment this. Rather than finding a target and going in a straight line toward them, through cliffs or whatever, they could find a path around map brushes to get to the locked-on target. If bots can do this then i'm sure the torpedoes can be programmed to do the same. Obviously they wouldn't be able to circumnavigate their way through the streets of esf_city or anything like that, just enough to stop them hitting the map needlessly.
~fin~