Importing model to ms3d and compiling

Lost in space
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well, while im hoping my old account will get a new password wich i will get, i though i will ask now on this forum if someone could help me out.



i?ve just rigged the main important parts for compiling, but the main problem i have is: When i?m importing my Riku to ms3d the mesh get black, means it has no texture coordinats. i?ve tried, 3ds,obj and lwo5 (crashed) and all misslucked.

may anybody here knows how to attach a texture coordinate in ms3d? thanks in advance
 
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★ Black Lounger ★
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re-weld the verts, if its what it sounds like that should fix it.

if it is truly removing the texture coordinates, i dunno. its never once happened to me =/
 
Lost in space
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hmm well i?ve exported it from lightwave, when you?re exporting from max to 3ds or obj do you dont have the problem or?

heres what i mean:



edit:
may its the probelm because i?ve exported it with the skinmap.psd pic? and not with bmp?



Fixed: the lwo exporter is bad -_-
Nataku helped me and exported the riku into a obj file. all fine

just totaly have been bored:



though the progress isnt that nice but it all works, just the skeleton makes the mesh look ugly ingame :-\
dont know if i shoulld work more on own animations or leave it.
 
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Do you have TryForce's permission to port that?
 
Lost in space
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-)v(-evilgoku said:
well, while im hoping my old account will get a new password wich i will get,
may read the first sentence =), i gues i have it if i am tryforce myself. just i forgot my tryforce password so i gave my mail to get my password back but 1 of 3 get a mail, and this account was very old , like 2-3 years?
 
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Oh didnt recognize you with that cheap name <_<
Couldve atleast done TryForceZ :p sorry going a bit off-topic nvm
 

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