I want the wen 1 thing get destroyed, other thing automatic get destroyed too

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I want wen 1 thing get destroyed, other thing automatic get destroyed too

The Thread name says all: I want wen 1 thing get destroyed, other thing automatic get destroyed too
How can i do it?
I want that wen 1 func_breakable entity get destroyed, 1 env_model get destroyed too. How can i do it?
 
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If by env_model you are referring to an ESF tree or rock, then you will have to set the func_breakable's strength to the same amount as the tree or rock. Otherwise, there is no way to get rid of an env_model.
 
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you can't select all you wanted destroyed at one time and set it as func breakable.. u have to select each brush one piece at a time, each piece setting it func breakable one at a time
 
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you must atleast think about that you don't make almost the whole level breakable, it makes an error: env_map_models
 

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