Uuh, that model's totally awesome, I remember some of your earlier work and you've definitely improved many MANY times over. Not surprising, considering you're a great artist, too. Only thing I noticed was the curved-bone-below-neck area. See?
Hope you see what I mean. More center curved area. Anyhow, great job.
Ok here is my critz... follow this pic.. turn the edges on the polygons and the mean mean triangle will go away on the forhead Other then that its quite good, i dont like the lump above his pecs tho.. they bug me.. but anyhoo gj!
DENDZA MY MATE!!!
THIS IS GREAT!!! WONDERFUL JOB!!! }}}PPP------))))))))))!!!!!
and low poly too...
too lazy to look for refs to see if theres something to crit about
but by my memory I think that this is very accurate!
although I think that the belloy muscles might be a lil too big?
even if its not accurate it looks so good I wont care lol
gj! and gl with the rest of it
no guys its good
I modeled that bone corectly
and that first screeny is.....smooth meshed.....and such
so its high poly there
LaHeen: that poly placement is good cuz buu and DBZ characters have those things
on both sides
and I realy have 2 fix neck...add more detail too it so it will look powerfull (in detail way)
see ya in few min. (with update)
I think its an ok start but needs ALOT MORE POLIES, just to piss everyone off.. make it like uber high polies.. or else ur not uber.... non uber is non cool lol jk, good luck, and if ur mess up the back I'll crit ya for corrections and if ur to lazy to listen to crits, then dont post model in progress.. only post final product!
i wouldnt post smooth messhed, covers up mistakes on your model that we cant see. I would fix what laheen said, doesnt look right, and that little U shape in the neck is supposed to be there too. Why the hell do the pecs go so far back on the side. Where are the arms supposed to go
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