hud sugestion

Beta Tester Squad
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Jan 26, 2005
Messages
3,089
Best answers
0
Location
Romania
when you have hud_draw 0 only the hud shoul disapire and the rest sould be the same like it was with the hud on, this might help a lot in making movies.
 

Mog

New Member
Joined
Feb 2, 2002
Messages
541
Best answers
0
Good point!
...although the scouter is kind of part of the HUD so it does make sense... but it would be nicer if it worked the way you suggested. :yes:
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
Well hud_draw 0 disables sprites. So most of the sprites are disabled that way. Thats how the command works in HL. But since HL doesnt use as many sprites as ESF you dont really notice that in HL.
 
Beta Tester Squad
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Jan 26, 2005
Messages
3,089
Best answers
0
Location
Romania
Well hud_draw 0 disables sprites. So most of the sprites are disabled that way. Thats how the command works in HL. But since HL doesnt use as many sprites as ESF you dont really notice that in HL.
so there's no way to fix this ?
I Got the solution to make a buton to disable the scouter and the thing whit pl and hp
 

Users who are viewing this thread

Top Bottom