Lost in space
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- Jun 7, 2006
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K if everyone hasnt noticed.. Esf 1.3 open beta's gameplay has been "downsized" bit since its esf 1.2.3. Mostly because of the lack of the old swoop system.
How I believe esf 1.3 should be like.
1) Swooping Needs to be optional. You should be able to choose between the new swoop and the old swoop from 1.2. Why? Because the new can help beginners get a grasp of how fast the game is and can develp some skills to get even better. The advance swoop helps advance players go even higher in skill level.
2) The knock back speed should be just like 1.2 until you get the 2nd hit where it switches over to 1.3 and knock back distance is even further.
3)This Melee special should be added.
How it works. When melee is selected, if you hold left click and aim at an opponent a box appears. This box is just like when you beam at the same time someone else is beaming and that white box appears. The difference is THis box is red, and if you can manage to hold your crosshair on the person for 3 to 4 seconds then your crosshair turns green and your character should automaticly teleport behind your target allowing you to get the hit by holding rightlick. After the move is used your melee special meter goes down and it cant be used until you build it back up with melee.(just like building ki)
4) It could also be possible to upgrade your melee special x1,x2,x3 by filling up your your bar to the maximum of 3 times in 1 life span. Each upgrade means a 1 second off of the time you have to hold the cross on your enemy.
4)Boosting is a great idea it should be much faster then the regular dash/swoop.
5)Hopefully the New melee isnt just a sexier verson of advance melee but is an actual melee that has it's advantages/disadvantages over Basic melee.
How I believe esf 1.3 should be like.
1) Swooping Needs to be optional. You should be able to choose between the new swoop and the old swoop from 1.2. Why? Because the new can help beginners get a grasp of how fast the game is and can develp some skills to get even better. The advance swoop helps advance players go even higher in skill level.
2) The knock back speed should be just like 1.2 until you get the 2nd hit where it switches over to 1.3 and knock back distance is even further.
3)This Melee special should be added.
How it works. When melee is selected, if you hold left click and aim at an opponent a box appears. This box is just like when you beam at the same time someone else is beaming and that white box appears. The difference is THis box is red, and if you can manage to hold your crosshair on the person for 3 to 4 seconds then your crosshair turns green and your character should automaticly teleport behind your target allowing you to get the hit by holding rightlick. After the move is used your melee special meter goes down and it cant be used until you build it back up with melee.(just like building ki)
4) It could also be possible to upgrade your melee special x1,x2,x3 by filling up your your bar to the maximum of 3 times in 1 life span. Each upgrade means a 1 second off of the time you have to hold the cross on your enemy.
4)Boosting is a great idea it should be much faster then the regular dash/swoop.
5)Hopefully the New melee isnt just a sexier verson of advance melee but is an actual melee that has it's advantages/disadvantages over Basic melee.