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Enjoy the scenery when you can fly very afraid of the fighting because half of the map and hit the map there is no maximum limit but the other games this feature
And do what. Travel for 20 minutes so you can be killed in 5 and do the whole thing over again in a 1 hour match?Enjoy the scenery when you can fly very afraid of the fighting because half of the map and hit the map there is no maximum limit but the other games this feature
Hey, don't knock it til you try it, it's like that in every PC Battlefield game except Bad Company, and for some reason people LOVE IT.And do what. Travel for 20 minutes so you can be killed in 5 and do the whole thing over again in a 1 hour match?
Well...And do what. Travel for 20 minutes so you can be killed in 5 and do the whole thing over again in a 1 hour match?
And that would get you where. Fighting for 20 minutes just so that someone else can steal that kill away from you. Congrats he just got an easy 2 points off you who are badly hurt and the guy you were fighting.Well...
Is it possible to make the attacks to take less damage and to make higher HP or something like that?
That way you should be fighting for at lest 20 mins..... ?
O_OFor an instant, like mobile can be used once and movies to distant places can not close
What if someone made generic henchmen models? And they use it in place of other random models. Like you said, they'll have normal bot AI right? You could also have dino's and other mobs in there.Not really no. As the bots act like players.
haha, well that type of spawn concept is VERY possible. We could probably bring that up in a meeting sometime. Have the players spawn near the battle instead of across the map.Hey, don't knock it til you try it, it's like that in every PC Battlefield game except Bad Company, and for some reason people LOVE IT.
For that we would require to rewrite the spawn protocols. And i dont think our coders are really willing to go that far ^^;haha, well that type of spawn concept is VERY possible. We could probably bring that up in a meeting sometime. Have the players spawn near the battle instead of across the map.
That does seem like a good idea however.
Buuut... More work - more perfection.For that we would require to rewrite the spawn protocols. And i dont think our coders are really willing to go that far ^^;
In that case we might as well just say screw this engine and make something ourselves from scratch.Buuut... More work - more perfection.
No invulnerability. We kept all the animations that end in a deadlock shorter than 4 seconds, so there is no need for it.In combo melee clash are the two guys clashing Untouchable by other players?
like the 1.2adv melee buble?