hlbsp Error

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Well im using ZHLT Compiles tools , but when i start the compile it gives me this error -

hlbsp: Error: Can't open C : \ESF Map Work\esf_mapname_sbv.p0

any ideas?
 
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In the mapping sticky, I posted a list (from SnarkPit) of all compile errors.

Error: Can't open [mapname].p0 said:
The BSP program can't run as CSG hasn't successfully been run.
»Make sure that CSG was run in the first place (look for "Program completed successfully" errors)
»Make sure that CSG didn't report any errors as listed above
So any CSG errors?
 
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Well this is weird , i did a little bit off tweaking on my map but now when i compile it says a leak , so i went to cords it gave me and fixed it , but it still gives me that error and cords when i try to compile :/
 
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Maybe the map is too big..............
 
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You probably didn't fix it all the way, or find all the leaks. Copy your .pts file into your maps folder (so it should be called [mapname].pts). Then load up your map ingame and type in console: pointfile. There will be a black and white dotted line, just follow that and see if you can find a leak.
 
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Bah , It dosent show up in create game map list , and i tried typing map [mapnamehere] just says map was not found on server :/
 
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Are you sure your .bsp got copied into the maps folder as well? And how about posting the whole compile log.
 
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Thats the error i get when i try to paste the error code :/

here use this [URL=http://www.geocities.com/sash_the_ka/ErrorLog.txt]Link[/URL]
 
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Disable the smilies on the post. Whenever it sees a path such as C:\Sierra, it'll replace the :\ with a forum smiley.
 
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I must be a complete n00b , the reason it didnt compile was because i had no skybox :X , anywho got it working , but one question how do i add houses to the maps (like guru house ectect)?
 
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Those Namekian houses are models. Look for guruhouse.mdl, namekhouse1.mdl, and namekhouse2.mdl in your esf\models directory. Add them into the map using the point-based env_model entity, specifying the model path in the Model attribute.
 

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