HL Modding : Where do I start?

New Member
May 1, 2006
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I am sooooo n00b at this. I learnt C++, got MSVC++ 2005 AND the SDK

I checked out wavelength... but honestly, WHERE do I start? I just need to know. a little help maybe? Something like open so and so file to just increase bullets. And Such and such file tells u some class list But first of all... I want to know this.

Say i make some changes to any/all of the files in the SDK. Do i have to compile em all? and say i complie em... What do i do with em?

And while you tell me that, can you please tell me where should i start?

:rolleyes: Like I said... N00bish:rolleyes:
Lost in space
Oct 21, 2003
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If you're asking questions like "do i have to compile all of the files", no offense, but it sounds like you have absolutely no clue what is going on.

Mods are loaded into the Half Life engine as DLL files (or .so on linux). The source code from the SDK allows you to compile the server and client DLL files. Naturally, when you make a change, it rebuilds the entire DLL file.

As for what to edit, look around basic tutorials on TheWavelength, and just familiarize yourself with the layout/OOP used in the SDK. If you really know C/C++, it should be relatively easy.

From what you posted, it sounds as if you do not though.

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