Hitboxes as in what the half life engine uses to appropriate whether or not an attack has hit a player. There is a box "drawn" around the player that the engine reads and if any attacks go within that box, it registers as a "hit"Originally posted by Mystic-ROsHI
If by the hit boxes you mean *the target box* then i wouldnt say its too big, because it makes it easier to know where your opponent. If they made it smaller it would be harder to be more accurate because the bigger box kinda helps you with accuracy. o_o o_o o_o o_o a bit smaller wouldnt hurt.. but i really dont care.O_O