[Old PotW] High Setting vs Low Setting

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O_O

That second HUD is freakishly Boss!!

Imma play with that one.
 
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second one looks badass .... but scouter would b realy cool n retro ^_^
 
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BUT, to be honest, I prefer that one I am also working on, most, because it's minimalistic, small and you have a cleaner view for fighting:

[url]http://www.abload.de/thumb/hud6n0jgr.jpg[/url]
(WIP!)

But that's just my opinion.
mutsu i like that second hud idea, but for me it will be better if u and something like that, if u want ;)



and here some of my idea for custom hud when the game will be release :fight:




 
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Is there anyway that the devs could add an option of changing the scaling on the HUDs? Like the first Mutsu posted and the Gohan picture, it's way to big and I like to have my UI real small in all the games I play so could that be an option?
 
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It is indeed Gigantic in that picture
 
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Like I said before I've include the HUD after the POTW was taken just for a better imagination how it looks ingame without the gray background. Well, it's my fault - I didn't attach importance of the size of the HUD. Don't know that this is such a discussion-thing like that. :D
 
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Raven why don't you show the public my HUD design and see what they feel about it... especially since they don't like this one
I will do that soon :) with a little extra on top of it.
 
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Things are looking good.
 
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I will do that soon :) with a little extra on top of it.
ah great... i just thought you guys scratched the whole thing which got me abit upset :p sorry and thanks
 
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All of the HUDs shown in this thread look amazing in their own way, and I have to give props to the designers. I personally like ciarkol's 3rd HUD best. For the minimap, I like a dragon radar design. The classic scouter was great too.
If we are in fact given the choice between a few different HUDs in the final version, that would be awesome!
 
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The second HUD in Mutsu's post is an example of what I mean by a more unique design. It's a great start, but I think it could use some more ideas and work.
 
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I too like @mutsu's HUD and I think he's on the right lines there on how it seems to fade towards the action orientated part of the screen. Makes it more immersive imo. The HUD showcased I think is OK, needs to be scaled to get the right idea but I definitely do not like the bubbly look of Health + CL Bar. Instead of the bubbles maybe have Dragon Balls around or something as everything looks liquidy . Or use the Dragon Balls for the tier points. I think the HUD should be compact and use screen space effectively instead of it being super stylish and my point is proven by everybody adhering to @mutsu's WIP HUD.

PS: I made this one but I am nowhere near at the standard of everybody here. But maybe someone else would like to xpand on the general idea?
 
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