hi & piccolo wip

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not bad not bad...
not reall much critz here since its a shirt... good job though
 
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Its nothing like his model cause i have it plus the cape one, there not the same
 
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Now, I don't think it looks that much like mine, but it is a model of the same character so some similarities are going to occur.

The wristbands or whatever there are, the red part, seem to have to much height to them, or is this case, sense the arms are being modeled horizontally, the wristbands seem to have to much width to them. Also, shoulders look a little strange. Other then that, so far, it looks quite good.

Btw, Guildon, how do you have the caped one? Maybe I know you by another name.
 
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every damn time somebody make's a new model you compare it to somone elses
like i made a vegeta...somebody said it looks like dave's vegeta...why? cuz it's a vegeta they all looks the same.....stop compering!!!!

model looks good..lower the belt a bit..
i'll crit more after you model the legs..GJ..
 
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Super Veggeto said:
every damn time somebody make's a new model you compare it to somone elses
like i made a vegeta...somebody said it looks like dave's vegeta...why? cuz it's a vegeta they all looks the same.....stop compering!!!!

model looks good..lower the belt a bit..
i'll crit more after you model the legs..GJ..

Why the legs? He should make the head first, because the head is the hardes part! If the head is OK, he can´t do much bad with the legs...

And the model... the anatomy of the shoulders is impossible.... you should fix that... and than flat the polys... (if you know what I mean)
 
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update models done. anyone want to skin it? just p.m. me or tell me here.
 
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WHaT????
so many polies?
well better u fix the poly's to 1500~_~
man...
u couldend make it to a model in halflife because it got to many poly's.
I allready try to fix my poly's in my krillin so work the poly's out or save them!!!
ты хоршо работаеш ^^ *russian*
u work good ^^ *english*
 

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can we have a smoothe-shaded pic? his his head looks weird like that, and you cant really see the mdl cuz of all the lines
 
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looks good from that pic, but i smothed pic would be nice, and maybea better pic of the face, i couldnt really make it out

u couldend make it to a model in halflife because it got to many poly's.
erm, what? you can easily get a LOT more pollys than THAT into half life.
 
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if you wanted to you could fit up to 12k into a half life model, but around 2000 is considered a medium polycount for HL, anything below is about standard polycount, yours though a monster of polys for HL, is still usable,
 
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nice job man :yes:
eum but i think something is wrong with his head (the nose) its way to pointy if i see right
 
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if u want critz...
here they are...
1.the face looks like he was a chinese
2.fix something on the arms they got many huhg muscleses
 
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damn...
ummm the face looks pretty bad...
i think you should delete it and make a new one..
 
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For the arms, grab each set of pollys that connects each arm peace and scale them a bit larger (each ring of pollys seperately), bring the head down slightly and try messing around with the proportion of the head, see what looks best.
 
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it an ok model the say the least but all over them model could be cut out to give it a lower poly count, the belt for instance i looks like it is made from about 500 polygons, there you could of just used one row of polygons and it still would have looked the same, just think about and practice, ull get better over time :smile:
 

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