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- May 26, 2003
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Well, I've already said that I was pleased with the way things were going with beta 1.2 fighting system. Granted, the speed and exact style of fighting is not set yet. For now, it's all place-holders to determine whether or not the system that's been created actually works the way it should.
The only other concern I have left, other than any other pieces of the melee puzzle that hasn't been revealed to us, is interference.
When beam struggles occur, the worry has always been, "Okay, me and my buddy are struggling, now everyone can see us cuz we're lit up like a X-mas tree." So people were made virtually invincible in beam battle mode. On some weird level of 'tv logic', we can all look at it and say, "Yeah, sure, they're releasing.... uh.... so much energy... that... uh.... getting hit by other beams doesn't hurt...." Then someone knocks us away with melee. hehe.
But back to the important issue... what about melee struggles. At this point, melee struggles will essentially mandatory, meaning that we'll all be in fixed locations -- at some point -- fighting it to the death. Then little tommy comes around and says, "Kamehama-ha." Suddenly, all ten other people on the server are dead.
So, what's going to happen with that? If we're simply invunerable in fighting mode... eh... I could take it with beam battles, but watching a bunch of people punching each take energy blasts seems a little funny.
The other question, what if someone interferes using melee? Multiple melee struggles? Hehe. If that has to go down, the next question would be, "How would I lock on to the right guy?" Maybe there's still an incentive to keep the lock on feature in the game. It could be used to help you just find a person, since we're all little blips on the screen anyway, and it could be used to specify who we want to destroy in a multiple melee struggle. Of course, there's also the problem of the multiple struggle meaning that everyone on the server meets en masse in the center of the map and tries to block a confusing furry of combinations, not quite sure who is beating up who. Hehe, what a nightmare for the coders. I should just stop talking.
The only other concern I have left, other than any other pieces of the melee puzzle that hasn't been revealed to us, is interference.
When beam struggles occur, the worry has always been, "Okay, me and my buddy are struggling, now everyone can see us cuz we're lit up like a X-mas tree." So people were made virtually invincible in beam battle mode. On some weird level of 'tv logic', we can all look at it and say, "Yeah, sure, they're releasing.... uh.... so much energy... that... uh.... getting hit by other beams doesn't hurt...." Then someone knocks us away with melee. hehe.
But back to the important issue... what about melee struggles. At this point, melee struggles will essentially mandatory, meaning that we'll all be in fixed locations -- at some point -- fighting it to the death. Then little tommy comes around and says, "Kamehama-ha." Suddenly, all ten other people on the server are dead.
So, what's going to happen with that? If we're simply invunerable in fighting mode... eh... I could take it with beam battles, but watching a bunch of people punching each take energy blasts seems a little funny.
The other question, what if someone interferes using melee? Multiple melee struggles? Hehe. If that has to go down, the next question would be, "How would I lock on to the right guy?" Maybe there's still an incentive to keep the lock on feature in the game. It could be used to help you just find a person, since we're all little blips on the screen anyway, and it could be used to specify who we want to destroy in a multiple melee struggle. Of course, there's also the problem of the multiple struggle meaning that everyone on the server meets en masse in the center of the map and tries to block a confusing furry of combinations, not quite sure who is beating up who. Hehe, what a nightmare for the coders. I should just stop talking.