Lost in space
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- Jun 7, 2006
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Okay, this is a fairly old concept of mine that im reviving. I remember saying esf should use the concept of halo2's health system. Many people disagreed with me. Here ill go into detail on how this could be very good for esf.
First off, has anyone played Gears of War? They used this concept as well. In gears of war there is not limit to health, but instead a maximum amount of damage you can take over a period of time.
If you are shot a faint bloody gear appears in the center of the screen, if you continue to take damage the gear fills out becoming more red. When the image completely fills out you die, simply because you took too much damage too fast.
I really believe they should add this to esf but with a slight twist of mine. In my opinion Hp should regenerate at an Increasing rate, but here is the catch, the more damage you take the slower the regeneration will be.
Example:
If i was shot with a ki blasts and lost 3 health, it would regenerate fairly fast, but if I was hit with a kameha and brought down to 40 hp, my hp would regenerate much slower. As my hp increases so would the regeneration rate.
This idea keeps people from running and shooting and running and shooting, becaues they will accomplish nothing.
-This idea provokes people to stay ontop of their enemy going head to head using strategy and speed.
-People may say "Oh! people will just run away then". I say, more often then not New players run any way, this is how they learn the speed of the game and how to manuever their players to stay alive.
-This idea also changes gameplay 4 the better in my opinion. I believe this idea will DECREASE the amount of running instead of INCREASING it, because the best way to kill would to be on the offense.
First off, has anyone played Gears of War? They used this concept as well. In gears of war there is not limit to health, but instead a maximum amount of damage you can take over a period of time.
If you are shot a faint bloody gear appears in the center of the screen, if you continue to take damage the gear fills out becoming more red. When the image completely fills out you die, simply because you took too much damage too fast.
I really believe they should add this to esf but with a slight twist of mine. In my opinion Hp should regenerate at an Increasing rate, but here is the catch, the more damage you take the slower the regeneration will be.
Example:
If i was shot with a ki blasts and lost 3 health, it would regenerate fairly fast, but if I was hit with a kameha and brought down to 40 hp, my hp would regenerate much slower. As my hp increases so would the regeneration rate.
This idea keeps people from running and shooting and running and shooting, becaues they will accomplish nothing.
-This idea provokes people to stay ontop of their enemy going head to head using strategy and speed.
-People may say "Oh! people will just run away then". I say, more often then not New players run any way, this is how they learn the speed of the game and how to manuever their players to stay alive.
-This idea also changes gameplay 4 the better in my opinion. I believe this idea will DECREASE the amount of running instead of INCREASING it, because the best way to kill would to be on the offense.