Hand, Refs,drawovers, crits and comments. plz

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Hey guys... I'm modeling a hand for a sasuke that I am doing. There's somthing just not right about it and so i thought you guys can mayby point it out.

I havent gotten to the point of "Removing useless poly's" YET. But please point out what you think is not needed. Current tris are about 450.

Thanks loads guys.

 
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hmmm the polycount scary´s me.... also at the dummy you could make it in a better way... not that straight one way dummy.. also smooth the tips of the fingers ;)
 
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Why does the thumb stick out at a right angle? Is it going to be animated?
 
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That looks more normal :)

Check your own fingers for length/scale issues.
 
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Thats kinda what i've been doing lol. If you see somthing wrong tell me though :) i tend to miss things
 
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hmm much better ;) well done... and you done that threadd for one hand O_O" OMG!

(btw. 12 messanger;MIRC;EMULE;ADOBE Photoshop;3ds max and its 1:45 am o_O" omg hard comp-)
 
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ya i hate myself for keeping everything open all the time...

But uh... Any suggestions about lowering the poly count? What vertices aint needed you think?

thanks
 
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my suggestion about 1 poly X-D
 

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