Active Member
✔️ HL Verified
💻 Oldtimer
hello .well my first try to map ,when i try in hammer run the map for see in hl2 the program give me a error:
** Executing...
** Command: "f:\archivos de programa\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2" "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2\materials
Loading C:\Documents and Settings\Administrador\Escritorio\maps 1\basi.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Administrador\Escritorio\maps 1\basi.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 10 has bad geometry near 128.00 1024.00 -364.00
Can't compile displacement physics, exiting. Texture is BRICK/BRICKFLOOR001A
** Executing...
** Command: "f:\archivos de programa\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2" "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
Error opening c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
** Executing...
** Command: "f:\archivos de programa\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2" "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
Error opening c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi.bsp" "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2\maps\basi.bsp"
The command failed. Windows reported the error:
"El sistema no puede hallar el archivo especificado."
somebody can help me?
** Executing...
** Command: "f:\archivos de programa\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2" "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2\materials
Loading C:\Documents and Settings\Administrador\Escritorio\maps 1\basi.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Administrador\Escritorio\maps 1\basi.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 10 has bad geometry near 128.00 1024.00 -364.00
Can't compile displacement physics, exiting. Texture is BRICK/BRICKFLOOR001A
** Executing...
** Command: "f:\archivos de programa\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2" "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
Error opening c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
** Executing...
** Command: "f:\archivos de programa\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2" "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
Error opening c:\documents and settings\administrador\escritorio\maps 1\basi.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Administrador\Escritorio\maps 1\basi.bsp" "f:\archivos de programa\steam\steamapps\***\half-life 2 episode two\ep2\maps\basi.bsp"
The command failed. Windows reported the error:
"El sistema no puede hallar el archivo especificado."
somebody can help me?
Last edited: