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It's really just a matter of mesh editing then. It's a simple thing to do basically, edit the eyes higher.
 
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hed look odd with bigger eyes i mean, its like looking at a man with a magnifying glass on his face o_O
 
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No that's not what I mean GodGundam, I meant to simply move the eyes up entirely... not stretch them.
 
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For me it's kinda both. They seem very rigid and undefined.
 
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Don't you think that might raise the polycount a bit too much though?
 
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Well that's true, but you still need to think about lower end computers.
 
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Not alot of ppl have old end computers now, they are more likely 2 have one that can handle a fair few polies.
 
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polycount wont be raised too much, half-life can generally handle up to 3000 polies, just people like to stay around 1500 for slow computer benefits
 
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Well even better, and i mean its only vegeta's hair that needs the polies, o and maybe the crotch.
 
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Well if he does do a ssj one, make sure its not just a colour change of the hair, spend time working on this.
 
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i agree, its like you have to actually model new hair or edit it in some way. i do that with all the models i make
 

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