Is it possible to make Grab and Smash do damage to destructible objects? I was thinking it'd be cool if you could grab the enemy, fly into objects, and they'd... smash.
Using ENV models for this should be quite simple. The problem is the code that would be needed behind all of it.
Our coders would have to make a secondary damage value based on hits from a player directly. Then they would need a seperate health value for every object and then detect different healths for all possible objects.
In other words the coders would need to code in a secondary HP system thats only bound for 1 single feature of the game. And well i personally thing the amount of coding needed for all that would outweigh the benefits from it.
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