gr8 new idea!

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hey, i was wondering if when we clock an attack, instead of crossing his hands can he like extend his hand out..i think it would be more "realistic" and better ;)
 
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serg said:
hey, i was wondering if when we clock an attack, instead of crossing his hands can he like extend his hand out..i think it would be more "realistic" and better ;)
Eh, different attack charges have different animations. Vegeta extends his arm for the big bang attack, for example. I think the animations are brilliant as they are.
 
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buti mean like when vegeta extends his arms for fina flash., can he do that same thing to block attacks..it would be better i think
 
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I know what you mean and yep it would look better


something like this:




I couldn't find a better pic but its the same as when he blocked ginyu's.


btw there is a forum called Suggestions try posting your idea's there next time.

*edit* wtf are you talking about BuShi?
 
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that seems a good idea,
like on the power bar (while charging an attack) depending how weak or strong you decide to fire at depends on a different animations
I.G
|,,,,,,,,,,|----------------------|

a weak charge like that could be like the normal animation and...

|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|

a full attack like this would be a more powerful looking attack
 
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I like how its done now, isnt very hard to pull off and looks cool...so I say keep it :eek:
 
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this could be done with big projectiles like spirit bomb or deathball but the beamheads are kinda small to make em spread out their arms
vegeta blocks kamehameha and spreads his arms, he would be blocking the beam with his chest lol
 
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XXX, warning, don't rogue mod. It's our job to direct corrections, not yours. Moved to suggestions.
 
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well as an examlpe from the series
Gokus atempt to block Vegetas BB in the stadium (Buu saga)

PS. Great idea but i belive the cars have enough animations in 1.2
:laff:the modelers shouldnt get overworked:laff:
 

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