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Just like the topic says. It's normal form Gotenks. Sor far I've done the upper arms, torso, and head, plus the fusion jacket. It's about 1,088 so far, and I have a poly limit of 3,000, but I'm kinda hoping to keep it low enough to be used in Half Life, but that doesn't look like it's going to be likely.

http://forums.dragonballquake.net/attachment.php?s=&postid=25771

EDIT: BTW: This is more of a teenage gotenks, not exactly buu saga, so if he seems a bit tall to you, that's why. l8er
 
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I like it. Nice job. The only thing that looks a bit off is the torso. The sides just go straight down. It's probably the angle of the pic that's throwing me off, though. Can you post a smooth version?

EDIT: Oh and the hair seems a bit too high up on the scalp there.
 
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His hair should be covering more of his head.
 
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looken good!
3 problems tho
no ab muscles, his hair has 2 high of an arch, his head is 2 flat
 
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Originally posted by SCIxX
His hair should be covering more of his head.
i would have to agree on that.... as you can see on this pic
it realy covers more of the forhead but else its :yes:
 
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yeah that's right his forehead is to big!As for the rest you're pretty good!
 
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Difference

I dont see anything different.But some color on it.put from the looks of it make the hair come a little more down.aND A LITTLE HIGHER
 
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yeah the hair just isnt shaped right
 
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Agreed. The hair should stick out more, yet come down the forehead a bit more.
 
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Finish

First finish it then show us okay
 
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The place where the hair starts to come out of the head should be closer to the eyes.And give em a Vegeta haircut it allmost looks the same this is what the others are trying to say!:rolleyes:
 
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Okay, I know what you're saying. My next head attempt will be much more accurate than this one. Thanks
 
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Update. I've finished the model.

http://forums.dragonballquake.net/attachment.php?s=&postid=26351

- Things that need correction:

-The torso needs to be buffed up a bit, or perhaps just shortened.
- Holes in jacket still need to be filled in, (will be done before skinning)

- Facial features might need some correcting.

If you can think of some more stuff to add to the list, please tell me. And if you need a close up of the head, then I can upload one.

That's all folks :)

BTW: Current polycount is 1850 (Egh, most of it is in his head)
 
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the hair looks better. the shoulders seem to slump a bit. maybe they should be bigger or should come up more.
 
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i like it! but i think the arms look a little skinny and the hands look a little fat, other than that and what you said u were fixin its great, btw do u remember me SA? i was the animator for a short while on fury of cell before jas turned into a jack ass
 
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Head= waste of polys. Plain and simple. Go for something a little less defined. Especially the hair dude, it really doesn't need to be that defined. You could cut like 8 spikes out of there and it would just as good.

You're right on the face. It does need some work. The nose comes out pretty far. Also his ears come out a bit far.

The Shoulders should stay where they are, but though be farther apart just a little more than the width of the waist.

His arms seem a little long. Just a little bit.


Thats all i see.
 
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Thanks for the crits :D

ss_vegeta, I managed to combine to hair spikes and get rid of one, because it was just unnecsary. I'm going to keep the overall head the way it is for now though, unless I optimize it so it can be used in half life, which I might.
Also corrected the shoulders like you suggested, and the arms, nose and ears, so they look much better.

:) I think it's looking pretty finished now, but if you can think of anything more that needs correction before I start skinnig, that would be great. Thanks.

http://forums.dragonballquake.net/attachment.php?s=&postid=26539

close up of the head:

http://forums.dragonballquake.net/attachment.php?s=&postid=26540

edit: btw, current poly count is 1846
 
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compared to ur otha models, this thing like kinda sux, i think he's too skinny and too elongated
 

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