Gotenks <wip>

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RELEASE Gotenks & Gotenks SSJ

QUOTE: http://forum.esforces.com/showpost.php?p=930660&postcount=14
Finally Completed Gotenks and Gotenks SSJ and pretty happy with the result.
Maybe I will make a soundpack and some custom sprites (attacks), but for now you guys have to do it with this pack.

Hope you guys have some fun with it...

- Pudding

README.txt
ESF v1.2.3
Gotenks & Gotenks SSJ

Contains:
model: Gotenks normal form
model: Gotenks SSJ form
(VGUI): Character selection images
(VGUI): Character selection information

Credits:
ESF v1.2.3: Skeleton Gohan

Thanks:
Kratisto: Half-Life MDL Decompiler v1.2
Neil 'Jed' Jedrzejewski: GUI StudioMDL
Autodesk 3DSMax
Adobe Photoshop
And ofcourse ESF Forum for comments en criticisms

INSTALL:
Copy the esf folder into your halflife directory.
(TIP: make a backup of your old files)

Have Fun !
- Pudding


Download: http://www.megaupload.com/?d=H85S1HCJ
Hi there,

I'v made a mesh of gotenks and I want to start to texture it, but before I do I want your opinion on it.
Because I haven't watched dragonballZ in a long time and there weren't great references around.... anyway give all the critz you want...


(Yeah! need to post 10x to give you a normal link and a image.... but this will do)

BTW nice to be here...
-Pudding
 
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not bad i like but there needs to me more muscle tone to his abbs and arms
 
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face and back view hair looks good...
but left view :/
 
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come on guys give the poor guy a break it is a wip
 
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Thank you all for your replies
Im working on the muscules as we speak and rescaling the head.
Like ssj4F said something also bothers me in the side view but I can't put my finger on it

I think I have to watch some more references
Updates soon!

-Pudding
 
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well on the side view the head is too squished and allso too big, the body is nice but the arms culd use a tad more pollys here and there, also trie and make the chin a bit sharper and the lips smaller
other than that is a nice, keep practiceing :)
 
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i think it's pretty good, with a few tweaks it can be great.

firstly, you're using a lot more polies than you need to in the face. try and weld down a couple of verts in the cheek area, you'd be surprised how smooth you can get it (in fact, it will look smoother) with just a few verts to define the shapes.

don't worry about modeling abs, or biceps. those things can be handled with a texture. you've got a good mesh so far, you just need to flesh out his outline. give it a completely black material, and set it against a gray background, then turn around it in the perspective viewport. you'll quickly see which parts need editing. i'd start by making his neck about half as wide as it is now, and only a little longer. make the head a bit smaller in all directions. sweep the hair back some. his forarm is the right length, but the upper arm is too short, which makes his whole arm too short.

keep it up! great to see some new blood!
 
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the guy isn't that bad... i mean i tryed modeling and in the end i couldn't make the model it self XD
i prefer mapping :p
but yes really
you have a lot of things to fix but you are good.. the model is going to look great if you do what the guys say :)
 
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Thank you all for your comments seriously,

The reference you gave me madman should do the trick to fix the strangeness in this model :p..
and the tips you gave me jesus also put me in the right direction.

Don't know if there will be a update this week because I have allot to do for school but if there is blank page in my agenda ill fill it with Gotenks.

-Pudding
 
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Made a small update on the Gotenks model,
- Rescaled the head
- Made the arms longer
- Fixed the neck
- Pulled his pants up
- Changed the hair (maybe the hair was better the way it was, ore maybe
redoing it)
- and some other small stuff


Gotenks with his jacket


And without

Sorry for the slow progress... and tnx dragon96
-Pudding
 
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dude i can see great things from you that looks loads better than before
 
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fixed your image tags for you. got an update of the wireframe?

just remember to keep the shapes as basic as possible. often times more polies just complicates the overall shape more than you need it to.
 
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Here you go some wires of the model.
Hope you guys like it.



-Pudding
 
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Well, i think you should definitely scale down a bit the head and the pants. My opinion. :)
 

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