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check my new model
just visit www.ic0nz.tk and then to model section
or look here




don't look at the not collapsed vertexes i always have that when i render
 
Lost in space
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Really nice.. But i have a question.. Your working on ESF right?

Well if they use your models, we will choose from 2 models to play in esf?
 
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thanks...but i am not in esf..i wish i was...so i could do something cool for this mod
 
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I think that you make the "cheast" better then ESF....

its something with the shape....:yes:

i like your modelling better.....

You SHOULD BE ON THE ESF TEAM!!!!
 
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0_0, wow never heard some body saying something that cool about my models since ...... 2 hours ago:D
well thanks d00d
 
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hehe thanks..when i c this head..it makes me come.....*wenk wenk*
just kiddin, anyway i gonna skin map the head now!!!!
maybe i'll have the skin done this evening:D
 
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you should make all the characters....so they look better....

ill use them in my game, if you do them....

well.....when you have skinned them :p

---------

Hope, that your a good skinner too o_o
 
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well i am not so good in skinning as modelling, but i will work on it..maybe i am....i'll c
 
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let "Matro-Tek" skin it.....

TRY to skin it, lol

i think that he can do it....
 
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ok, gimme ya email...then i'll give u the head(hea donly now0 and skinmap it..then send me the skinmap and the skinmapped model
(head)...okey?
 
Busy Busy Busy
★ Black Lounger ★
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a. How many polys is that?

b. Everything look good fron the front... However, from that side angle he is disproportionate.
 
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No Defence, bu I think that the cheast looks great, from the front....

maybe ya should edit that in ya models, esf....;/
 
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it is about 1300...but when i gonna snap and make ot for
esf(if i would i can snpa it down to 1100 1000 or something
 
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masta is right. it look good in the front view but from the side it looks weird. post a direct screen of the side and not at an angle. also post flatshaded renders. good job.
 
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i won't show flatshaded pics, but i will show the side view...but not now..i am tweaking
 

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