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- May 1, 2006
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just a suggestion... even though it may be insignificant to some.. and a waste of time.
Ive always had an issue when chopping someone in half with a disk... or blowing them to pieces... since the gibs and halves in the game have an unusually fast gravity pull.
is it possible to create a death animation for body halves...
maybe like being totally still... and suddenly from the waist a spray of blood spurts out indicating the enemies been cut in half.. and while he falls SLOWLY in the air he begins ripping apart.
purely cosmetic but just to add more of a DBZ feel to the game... as complex as it may seem... the halves could still be separate models.. and during the blood spurting there could be model switching from the character to his halves. (blood acting as a cover-up)... as well as modifyng the speed at which the yummy body parts fall to the ground.
Ive always had an issue when chopping someone in half with a disk... or blowing them to pieces... since the gibs and halves in the game have an unusually fast gravity pull.
is it possible to create a death animation for body halves...
maybe like being totally still... and suddenly from the waist a spray of blood spurts out indicating the enemies been cut in half.. and while he falls SLOWLY in the air he begins ripping apart.
purely cosmetic but just to add more of a DBZ feel to the game... as complex as it may seem... the halves could still be separate models.. and during the blood spurting there could be model switching from the character to his halves. (blood acting as a cover-up)... as well as modifyng the speed at which the yummy body parts fall to the ground.