- May 13, 2003
- Best answers
That is ridiculous. It doesn't say anywhere "Kinect! For everyone... but fat people!". It recognizes him in the scan and it knew exactly who he was the minute he stepped in the scanning square. As for responsive? Did you see it took like a second for the horse to actually jump, even when Gerstmann was playing? Or the football game near the end? Looks like you were watching a different video than I was. :/Aside from that, I think the problem was either the second guy's body-type being an issue for Kinect, or they weren't properly taught how to play. The game itself seemed to be surprisingly responsive.
No, no they didn't. What they did was cater to an audience that was at the time, not interested in gaming. It made gaming more accessible. It didn't break the graphics arms-race.As to motion control itself, whatever becomes of Kinect and Move, the gaming industry is better for the Wii introducing the concept to the world, because they single-handedly broke the graphics arms-race and sent game-designers scrambling for new footing. It can only be a good thing that the priorities have shifted from how good the game LOOKS to how it can be interestingly and effectively played.
It's not so much a risk as it is an effort to reach the same people who gave Nintendo the best years they've ever had. They know there is a market for this kind of stuff based solely on the demographic of Wii buyers and users. The only risk taken was by Nintendo at the time. Not by Microsoft or Sony.I won't lie, Move looks like a Wiimote knockoff as sure as OJ was guilty, and Kinect is such an ambitious venture that I wouldn't be surprised if it's not all that great, and gaming is in for a dry spell if either fail miserably. But the fact that they were both willing to take the risk is a good sign. The idea of Microsoft of all people taking such an ambitious step forward is a good sign for the advancement and elevation of gaming. It might fail, but you should never quit just because you "might fail". Microsoft and Sony, regardless, will have an interesting learning experience, and be all the better in the next generation of consoles.
Really? Have you checked PS3 and 360 prices, recently? They're not that far apart. You can get a 360 for about 200 euro now. Also, the "Mii" concept being rejected by the hardcore players? What? You do know that the 360 has Avatars, right? Which are basically the Mii's, except they look good. There's a crazy amount of money going round in buying items and accessories for the Avatars and it's not a concept that's unknown to either Sony or Microsoft. The truth of the matter is that more and more we are moving towards one, all-purpose gaming console and that'll remove any kind of aspiration to originality. Everyone is borrowing from everyone now - both the PS3 and 360 now have Motion control and the PS3 added Trophy support after finding out how popular Achievements on the 360 were.The Wii is going to remain king of it's castle here. We all know it. The PS3 and 360 are expensive enough without buying these giant addons for very specific games, and the "kidifying" either are doing to me-too the concept of the "Mii" is likely going to be full-blown rejected by the "hardcore" players of both systems. And the people who WANT the party games and motion control will probably just get (or already have) a Wii. But we all know the Wii's comptition can't throw up it's hands and ignore the issue any longer, and rightly so.