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I was wondering but in the future(if halflife like advances or improves), can u make maps that make relistic damage of the objects of the map. for example, goku gets hit and plows into the building creating damage of the building. OR, Vegita getting hit by a beam and hits a small hill which gets crushed or nit pieces. That would be cool if our maps can to that.
 
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halflife doesnt advance. esf adds things to the engine. but the engine has limits.


to the map thing:

it is impossible to make everything in the map destructable...
 
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Maps

DAMN HALFLIFE!!!!! (CHEAP ENGINE) LOL REPLACE A NEW ENGINE LOL and jump start it!! lol:talk: :fight: :fight:
 
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dose it exist any game engine that can handle a total destruktive map
 
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with the redfaction (geomod) engine u can make nearly everything destructable .... but the engine sux, and it is mod unfriendly
 
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too bad esf cant just make its own engine...call it the...........ESF ENGINE :).
 
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u know how hard it is to create an own good engine, right? .. so .. bad idea ...
 
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Originally posted by [-=S2k=-]DJ-R
with the redfaction (geomod) engine u can make nearly everything destructable .... but the engine sux, and it is mod unfriendly
Im affraid that engine canร‚ยดt handel a total destrucktive map
after a while canร‚ยดt you destroy anything any longer....
 
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Originally posted by [-=S2k=-]DJ-R
u know how hard it is to create an own good engine, right? .. so .. bad idea ...
Creating there own game engine will require alot of coders and also it proablly be more popular as a hl mod instead of a stand alone game, people are just to use to the hl engine and are uncomfortable with a new one. But if they got a new engine they could make ESF have alot more potential.
 
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the torque engine (www.garagegames.com) costs just 100$ per coder license .. i know that coz im working on a game project with this engine ^^
 
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Torque doesn't support destructable terraine does it?

At any rate, ESF could never be a stand alone enigine game. It would be in direct copyright violation, and I'm sure the team would want reembursement for their efforts.
 
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well if Funimation licencesed you for it then would that owrk?
 
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would cost mucho $$$ to get the rights to a dbz game
 
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It is a Mode not a Game if the make a whole new engine it will cost money and i think this isn`t a hy buget project.

Sorry for the Bad englisch
 
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no, it cant handle destructable terrain (exept destr. entities like in hl...)
anyways .. im glad that esf is a hl mod and i dont want to c it on another platform/engine ^^
 
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It would be cool to have a destructable map, but the things that were destroyed would spawn again, cause else you wouldn't have anything to destroy anymore.
 
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Why are all of you people saying you can't make an entirely
destructible map , I played an ESF map that was (almost)
tottally destructible ! It was called dman_destructible or somethin
and you could destroy the floor of the map , piece by piece !
but it was a pretty small map :]

ps : that map was made for alpha but it would still work for beta
I don't have the map anymore but I think Dman has it :yes:
Just ask him :p

this map was never released on a site just on the forum

:cool:
 
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fully destructible engine

when Worms3D comes out, that has a COMPLETELY destructible terrain, just like the 2D version, everything will be destructible, even the ground and buildings, although some things can be made indestructible to allow for a permanent level, meh just informing u so wen it comes out, u might be able to switch ova to taht engine...



just a suggestion...
 
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Umm this is possible if the the Coder for (ESF PCJoe is it?)
had the models themselves give damage to the terrain around
them, Anything in HL engine can be destroyed, Its all up to the
mapper. You could probably create a giant building and have it
act out as a crate and have it break down into little peaces. Its
all just textures.
 

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