Fun questionaire for you guys

Appx. how many animations does an ESF character have?


  • Total voters
    31
Everyone's Favorite Weirdo :D
🌠 Staff
💻 Oldtimer
✔️ HL Verified
Joined
Dec 31, 2001
Messages
1,423
Best answers
0
Appx. how many animations do you think one ESF character has?
 
I WANT A PICTURE NAME
Banned
Joined
Jul 5, 2008
Messages
980
Best answers
0
i'm pretty sure it has 128...
 
Active Member
💻 Oldtimer
✔️ HL Verified
Joined
Feb 12, 2007
Messages
1,329
Best answers
0
225,because the new model,has new hands,aimations for the face(mouth...) new melee and skills XD
 
Everyone's Favorite Weirdo :D
🌠 Staff
💻 Oldtimer
✔️ HL Verified
Joined
Dec 31, 2001
Messages
1,423
Best answers
0
any of you guys interested in making custom models for 1.3?
 
Active Member
💻 Oldtimer
✔️ HL Verified
Joined
Feb 12, 2007
Messages
1,329
Best answers
0
any of you guys interested in making custom models for 1.3?
i am,but i dont know modeler,is hard for me because all tutorials are in english and is hard for me.
 
Everyone's Favorite Weirdo :D
🌠 Staff
💻 Oldtimer
✔️ HL Verified
Joined
Dec 31, 2001
Messages
1,423
Best answers
0
hehehe.. welp you guys are pretty good

ATM 225 ANIMATIONS ARE INGAME AND USED

yep.. 225 animations, hot damn right? and Im still slowly adding more to the roster. All of my rigs are custom fit to the the character themselves, so if you want to rig someone to my rigs.. it could work, but it may not...

Im interested to see someone full create someone custom for ESF, that'd be interesting to see huh?
 
New Member
💻 Oldtimer
✔️ HL Verified
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
wouldn't be too hard to create someone custom for ESF.

do you want me to use your rig?
 
I WANT A PICTURE NAME
Banned
Joined
Jul 5, 2008
Messages
980
Best answers
0
the hardest to edit is super buu LOL... you put him in that hard pose xD
 
I WANT A PICTURE NAME
Banned
Joined
Jul 5, 2008
Messages
980
Best answers
0
yeah.. well tell me how would you edit this guy ... or rig some other mesh on this skeleton xD
 
New Member
💻 Oldtimer
✔️ HL Verified
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
move the bones to a neutral pose on a different keyframe, edit the mesh, re-rig to the bones, move the bones back to the original pose, export.
 
I WANT A PICTURE NAME
Banned
Joined
Jul 5, 2008
Messages
980
Best answers
0
USELESS... then all the animations will be messed up :p that means all animations need to be redone xD
 
New Member
💻 Oldtimer
✔️ HL Verified
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
... not at all.

you're moving the skeleton on a sepperate keyframe, so the original pose will be stored in the first.

after you're done, move back to the first key frame, and delete the new one you made. =]
 
I WANT A PICTURE NAME
Banned
Joined
Jul 5, 2008
Messages
980
Best answers
0
ok YOU do that and send me the model ^^ only then i will belive you
 
New Member
💻 Oldtimer
✔️ HL Verified
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
... dude, it works.

also, i don't have milkshape, my current version of max doesn't support oldschool smd exporters, and i have no inclination to help someone who won't listen to reason :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top