first low poly character mdl

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her calves are modeled weird, they seem to jut forward at the bottom, you should fix that. you could do with a few cuts (extra polies) arround the knees, elbows, and shoulders, for good deformation, other than that, it looks like youve followed a tutorial pretty much to the letter and have come out with a semi-good looking model that would never make it in game.

however, fix the things i told you to, and show a smooth render.
 

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