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✔️ HL Verified
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- Feb 14, 2004
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Notice how when a fight gets tight and fast in DBZ, the background colors change and transform accordingly?
It's a small detail that makes a way stronger DBZ experience. And gives the impression the fight is actually going faster than it actually looks or seems to the observer (That was the original message the creators of DBZ wanted to send its viewers).
(Check from Minute 5:10)
[video=youtube;s2QmWrVhS0c]http://www.youtube.com/watch?v=s2QmWrVhS0c[/video]
Details:
*The black lines indicating speed
*The background image being smoothed with all its details into eventually looking like a single color (greenish on namek - even pinkish)
If you guys are gonna release the last version of ESF, and you've gone THIS far already doing it the best it can be, then taking the time to implement this feature would be DAMN WORTH THE WAITING
What do you say guys? don't give up on that idea so easily, you made it damn far as it is.. and it's gonna be the final version too..
Edit:
And the water splash too when you throw someone into the water (if that wasn't implemented already) is a must!
It's a small detail that makes a way stronger DBZ experience. And gives the impression the fight is actually going faster than it actually looks or seems to the observer (That was the original message the creators of DBZ wanted to send its viewers).
(Check from Minute 5:10)
[video=youtube;s2QmWrVhS0c]http://www.youtube.com/watch?v=s2QmWrVhS0c[/video]
Details:
*The black lines indicating speed
*The background image being smoothed with all its details into eventually looking like a single color (greenish on namek - even pinkish)
If you guys are gonna release the last version of ESF, and you've gone THIS far already doing it the best it can be, then taking the time to implement this feature would be DAMN WORTH THE WAITING
What do you say guys? don't give up on that idea so easily, you made it damn far as it is.. and it's gonna be the final version too..
Edit:
And the water splash too when you throw someone into the water (if that wasn't implemented already) is a must!
Last edited: