Fight Club Bios

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Bio updated, also i apologize to brim for not finishing the fight.
 
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In case someone would like to challenge me, I will create a new bio.

Name: Harandir

Height: 6 feet, 1.90 meters.

Weight: 143 lbs, 65 kilo

Hair: Bright white, about 2 feet long, in a ponytail with long sideburns.

Face: Skin, pale smooth. Mouth, thin lips with 2 fangs behind them. Eyes, red iris, black pupils, eyebrows same colour as the hair.

Age: At the day of the embrace, 28.

Body: Very slim and agile , though toned and athletic.

Clothing: Ordinary bleached jeans. Black Cowboy suede boots. Black belt with a golden buckle resembling a vampire cross. Black tight T-shirt with a bulletproof vest underneath it. With a long black cotton coat that almost reaches the ground. To cover up the obvious vampire eyes, Harandir wears sunglasses.

Weapons: A black wakazashi in a scabbard on his waist. Several throwing knives hidden in the coat. (A wakazashi is a smaller version of the japanese katana) A Magnum 500 attached to the left cowboy boot underneath the jeans.

Personality: From the first observations, Harandir seems exceptionally calm and coolheaded. Most of the time he assumes a cool pose against a wall, sometimes lowering his sunglasses to check out the cattle (human prey) at night. When the fight begins, Harandir sheds of his calmness and goes insane, most of his attacks come with a hysterical laugh. He will constantly boast himself after a succesfull impact with one of his weapons, making him look very arrogant. He also likes to use vulgar language.

Fighting style: Anything but subtle, though very fast. He will begin with ranged attacks after dissapearing from sight. These attacks are mostly harmless and will only cause stress or fear on his target. If his oponent is deemed worthy, he will initiate close combat with his wakazashi. If he's still on equal grounds or even bested, he will ascend to his true form.

After Harandir is done, the whole place will be in ruin and everyone in the near vicinity will be massacred due to his insane lust for blood, it's rumored he once took out an entire village that got involved in one of his fights.

Fight theme song: Ministry - Bad blood.

Abilities:

1.) Dissapear. Harandir can dissapear from sight, though it has to be done when no one lays an eye on him, and once he moves he will become visible again.

2.) Madness. Using small portions of his blood he can temporarily cause insanity on enemy by pointing at his/her head with his index finger and middle finger. Once again, the moment he lowers his hand or stops pointing, the effect will be gone. Though it causes great stress on his target, reducing the amount of concentration, if untrained in mental combat.

3.) Vampiric regeneration. Harandir can regenerate anything except his head as long as he has enough blood.

4.) Assume warform. While he mostly resembles a human form, Harandir can assume a warform for a short period of time. While in this warform, his blood is drained really fast. Once he's out of blood, it's over.

5.) Bloodboil. Heatens up the blood of the victim, causing slower movement and lowered senses.

Warform: Though constantly enshrouded in a dark mist, one can see a vague dark silhouette wielding large sharp claws, with glowing red eyes. In his warform Harandir gains advanced speed and agility that stacks with his already supernatural speed and agility, making him extremely lethal.



Weakness: Forget the bull**** from the comic books, as Jack says in Bloodlines. The only thing that will kill a vampire is a sunrise, a beheading or sufficient damage that causes a lot of blood loss. Holy crosses, holy water, churches and temples will only make a vampire laugh.

Background story: When God made mankind, mankind sinned and had cast away the holy paradise. After the first sin of betrayal, the second sin was murder. Thus Kain slaid Abel, his very own brother. For this sin, Kain was punished to eternity. God cursed Kain, never to live in the sunlight again as an undead being, forever having to live on the blood of the living. However, Kain learned he did not have to be alone in this. He learned to embrace his mortal victims so they would share his curse. Later on he would call it the dark gift, as he began to enjoy it along with his embraced ones. As time goes by, vampires do not age, nor does their power or ability decrease, making the eldest, the most powerfull of their kind.

Harandir's mother was the fifth. Among the countless of mortals that Kain had embraced, the first ten were his vampire generals, called the methuzala. When Harandir was six years old, his mother had dissapeared in the night, not to return untill he was 28 years old. His mother told him what had happened and offered to embrace her son. Harandir rejected the offer, and swore to kill his mother the next time he would lay sight on her. His mother left, to return several days later, embracing Harandir in his sleep. The moment they met again, his mother expected gratitude for the gift she had bestowed on her son, but instead she had her head severed from her neck, causing final death.

For the few first centuries Harandir detested himself for being one of the undead, and he sought to cure his cursed situation, but eventually found out he could not. Desperately, he sought to end his life, by not drinking the precious needed blood. Nearly dried out, a female vampire by the name of Iskara found him. She restored Harandir by feeding him her own blood. Though in undead life, Harandir and Iskara found happiness together, but it did not last for long. After two years Iskara was assaninated by vampire hunters. Harandir swore to avenge her, by slaughtering any vampire hunter in existance. Untill present time, he still carries out the oath he once swore. The oath is written in latin on his right arm with dark red ink.

Harandir is probably the eldest vampire that still exists, thus making him one of the strongest, though it is rumoured, that Kain and most of his methuzala have survived as well.
 
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-2P has joined the battlefield-

Name: Kain

Height: 6'1"

Body Structure: Normal; Not buff, but not skinny weak.

Hair: Average length, white spikey hair

Eye Color: White

Age: 15

Dress style: When not in combat, small White overshirt, black shirt with black pants, white gloves and white shoes

Infused with fire, white = red
Infused with ice, white = blue
Infused with lightning, white = yellow
Infused with energy, white = purple

Weapon: Typically uses his fists, but when in deep trouble he can summon an purple energy sword.

Opening Theme song: 403 - Northern Lights

Skills:
-Super Speed
-Knowledge of Vital points of the body
-Mastered power of body; Can open a certain amount of valves (the valves gives a boost of energy) to perform certain attacks; has 100 before faint. Only one valve attack may be present at a time. Valves regenerate slowly over time.

Special Attacks:

- Tai-jut-swon:
Unleashes 5 valves and performs a powerful-Lightning speed 20 hit combo.

- Shy-dran: Unleashes 10 valves and gives Kain the ability to see through walls + enemies vital points & nerves.

- Drai-Negan: Unleashing 10 valves, Kain puts energy into his feet to perform extreme acrobatic skills to dodge/give speed, and gives his kicks more power. Everything becomes in slow motion while moving.

- Drai-Nejan: Unleashing 10 valves, Kain puts energy into his fists and his punches become faster and stronger. Everything becomes slow motion while punching.

- Shya-dron: Unleashing 30 valves, Kain can see attacks the opponent is going to make before the opponent does the attack.

- Summon: Phase sword: Unleashing 40 valves, Kain can summon a purple energy sword.

- Elemental: Lightning strike: Unleashing 50 valves, Kain can summon the power of Lightning to infuse with his body, causing his body movement to move several times faster, but his stirkes are weaker then normal. Everything is in slow motion.

- Elemental: Fire strike: Unleashing 50 valves, Kain can summon the power of Fire to infuse with his body, causing his blows to be several times stronger, but slower then normal.

- Elemental: Ice strike: Unleashing 50 valves, Kain can summon the power of Ice to infuse with his body, causing his strikes to be of normal speed and power, but slows the targets movement several times if struck.

- Elemental: Energy strike: Unleashing 60 valves, Kain can summon his energy together into his hands and shoot a beam.

- Summon: Dual phase sword: Unleashing 80 valves, Kain can summon dual energy swords, and at the will of 10 more valves, Kain can bring power into his hands and feet, increasing movement aand power slightly.

- Infusion: Elemental energy: Unleashing all valves, Kain can infuse himself with the power of Fire, Lightning, Ice, and Energy, to allow him to move several times faster, allow him to deal several more damage per blows, slows the enemy down when struck, and allows the casting of beams. Takes 2 minutes to cast and infuse elements together. Once infused, Kain grows a white aura around himself. Lasts 10 seconds, after the 10 seconds are over, Kain faints to the ground, and has to await until one energy comes back before he can move. The more valves unleashed, the stronger the power up.

Items:

- Coin:
Used for distractions.
- Needle: Quick strike that stuns the target temporarily.
- 3 Energy vials: Gives Kain 100 Energy. If Kain already has 50 energy, he will gain 150 energy, and the 50 energy will decay rapidly back down to 100.

Picture

---

yep, thats about it. I'll try drawing a picture of him in flash :O
 
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Here i come...


Name Ace

Height 6' , 183 cm

Body Structure Athletic

Hair Medium, blonde-brown, all over the head

Eye color blue

Age N/A

Clothing style gangsta
ussualy large jeans, white sneakers long tshirt and a NY cap
In battle, large jeans, white sneakers, long jersey and a doo-rag

Weapons Melee; Gat; In case of gettin ****ed up, "the extraordinary sword of mystic secrets that knows how to fight fo itself and will protect the owner and bla bla of the wughachaka" or Simply the "ancient sword"

Theme song Young Joc - I'ts goin doowwn

Skills Very fast rapping and freestyling ;D
quick movement
High jumping
Ki control

Attacks
Ylfnac Iko Ol (aka bukujutsu) - a technique that involves controling the ki around him, allowing him to fly. AS he is new to this, he can only fly short distances(40-50 m), and gets tired after doing it.

Ayot Tievigami War - A series of high-speed punches and kicks that are almost impossible to block

Tsal Bik - A ki blast shot from his hands, by uniting them toghether in front of his chest and quickly moving them in front, facing the target

Tsal Blook - A medium ki blast shot from his hand, by holding them as far ass possible aside facing eatchover, then quickly uniting them facing the target.

Gunshot - a weak gunshot from his gat, usually no effect on powerful enemies, but nice to have anyway

Drowse Cin - Involves holding his sword upright, and asking the gods for power. Eventually a lighting strikes the sword, unleashing a trumendous power, wich last for about half an hour.

Gninth gild Rows - By agitating his sword he is able to release a lighting from his sword wich takes life force and usually paralasises the enemy for a couple of seconds

Looks Taht Gniht Gibar Txe - By putting all his power and mind to it, he is able to release a huge attack from the tip of his sword wich usually kills any enemy.

[PS] To find out why I've chosen these names, read them backwards;);D

Bio


He was born in the city of "Chisinau"(aka Kisinev), capital of Republic of Moldova, a small country in eastern europe, situated beteen Romania and Ukraine(check the map). After a big lawsuit and a divorce, his mother took the 6 year-old boy, and moved to Bucharest, capital of Romania, just as Moldova got owned yet ogain by communists. When he was 15, his mother made it possible to move in the US.
Having the hood attitude from a suburb of Bucharest, he attirubuted the gang life in the US, this making him a dangerous man. At 17 he went to China in a city called Moshiguai to live for a year as an exchange student. Coming across an old man who needed help to cross the street, he helped him, and the man offered him to come to his house for somekind of reward(he was like wtf:scared::confused:). That man turned out to be a retired ex martial arts champion. He had an ancient fighting techinique, wich he offered to teach the young man. After months of training, and after seeing the boy's potential, the master gave him an ancient sword, wich he thought only the boy could control. At the moment he touched that samurai sword, the boy felt some sort of cnnection. He felt it, he knew it...It was his future...
 
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Name: Astroz Delmar

Height: 6'5"

Weight: 170 lbs.

Physical Attributes: Unknown, other than abnormally long teeth. Astroz has never been seen without his coat on.

Hair Color: Black

Hair Length: 8.5"

Eye Color: Green (Red when his lust for blood takes over).

Age: Unknown. Rumored to be several thousand years old.

Clothes: Black trench, pants, and boots, w/ sunglasses to compliment.

Arsenal: Dark incantations, and a highly modified .45 caliber handgun.

Opening Theme: Puscifer - The Undertaker (Renholder Mix)

Abilities:

- Can transform his own body.
- Can walk through walls.
- Telepathic communication.

Special Attacks:

- Transform: Can transform his body into nearly any animal, even some humanoids.
- Illusion: Creates an illusional environment in the target's mind, frightening them.
- Feed: Draws blood from the taget, causing temporary paralysis.
- Sense: Can sense lifeforms within a 2 mile radius.
- Special Slug: Fires a hollow-point slug from his handgun.
- Transcendence: (Has to have used Feed) Creates a state of intense rage for 5 minutes, laying waste to his environment and foes.
- Blood Force: A very powerful series of punches to the stomach, causing disorientation and grogginess.
 
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Location
New York
Name: Pain
Known aliases: The Last Son of Light, The Blood Stained Hurricane
Theme: In Flames - My Sweet Shadow, In Flames - Square Nothing
Age: 21
Height: 6'1"
Weight: 210lbs
Hair: Dark brown, short ear length.
Eyes: Brown lining around the iris with a hazel mid-section and a black outer lining.
Appearance: A dark blue sleeveless shirt with black pants and boots, all covered by a grey cloak. He keeps a strange circular device, approximately eight inches in diameter, seemingly attached to his chest at all times. Its purpose is currently unknown. He's also got an odd black marking, which he calls the "black-ash", starting on his back and twisting and winding its way upward to his chest and neck. It grows darker and works its way upward more and more every year.
Physique: Toned, but not overly so.
Personality: Though he has a great deal of patience, his compassion in battle is non-existent. He prefers to focus more on breaking his opponents moral and spirit rather than their body. And while he dislikes taking life due to factors in his past, he is ruthless if such force were to be needed. It should also be noted that Pain being a sentinel of light is in no way a guarantee he is aligned with "good."

Known weapons: He carries with him two weapons. One, a Bansabre carried on the hip which when ignited glows black. He obtained this exquisite item when he joined the Forumscant moderators. The other of somewhat unique design carried on his back. It's a very large blade, twelve inches across, the handle is off to the side so that the blade lays on the forearm and follows the arm up past the shoulder if the arm is extended. It can most easily be identified as a "forearm sword." It's also embedded with runes rumored to make the blade indestructible, but of otherwise unknown origin and unknown properties, passed down his family line for generations. This unique style of sword may also act as a shield if the need were to arise.

Known styles: He has been taught a sword style known as the Hurricane style. This style of defensive sword fighting has two trade marks. It focuses on remaining in a completely calm and collected state of mind. The eye of a Hurricane, as it were. Too many times fighters have lost their lives because they were distracted or angry, and focused too strongly on offensive maneuvers. The other reason is due to the warrior being able to channel wind through a weapon, in effect giving them a speedier strike capability. It is also due to this style that Pain cannot be affected by mind tricks or common illusions. Though Pain is no stranger to close quarter combat, he likes to keep his fights at a distance while he sizes up his opponent and strike when the time is right. Factors that lay in his past have caused him to be dubbed, "The Blood Stained Hurricane."

Known abilities: His is a forgotten art of light manipulation. He can bend, absorb, amplify, and even create light. As well, if he can gather enough light energy, either by creating it himself or collecting it from outside sources, he can form solid objects for a limited time. A skilled enough light sentinel is rumored to be able to create permanent objects and warp light energy into other types of beneficial or destructive energies. His ability to create light is characterized by a glowing in his eyes and a furrowing of the brow due to intense concentration. However the magnitude at which he can do this is very limited, so he relies heavily on other sources to supply it for him. As one might infer, Pain is at a large disadvantage while fighting at night, though he can still hold his own. He is also capable of very basic telepathic techniques, characterized by an icy stare into his opponents eyes, useful for glancing at an opponents thoughts for an instant, or sewing the seeds of emotional duress.

Known techniques:
  • Point of Light -- This is a very basic and easily performed technique taught to all beginner light sentinels. By focusing light into a concentrated area, usually a palm or fist, a fighter can simply touch an opponent and deliver an extremely hard blow. As the skill of the particular fighter increases, so does the strength of this attack.
  • Fatal Radiance -- The next tier version of Point of Light. Instead of a single close-range forceful hit, this attack is a long range spray of narrow shards of light capable of penetrating even the toughest armor. Pain will typically gather the energy for this attack at the point of his finger, though it takes a moment to perform and is slightly inaccurate. The only defence is a reflective surface.
  • Shatter -- By bending and rearranging the light surrounding his opponent, he can make it seem as if the surroundings have literally shattered, thus disorienting and confusing anyone on the receiving end.
  • Purgatory -- Pain absorbs light from his surroundings leaving his opponent in what seems to be a spotlight in the middle of an abyss. Typically used when Pain is first sizing up his opponent and feels he can demoralize them. Alternatively, by bending all light away form his opponent, he effectively traps them in an absolute darkness.
  • Blink -- By bending light around himself he seemingly "blinks" out of existence. However, he can still be detected by a keen observer due to slight distortions which occur when he moves.
  • Absolution-- By transforming light energy into a form of life force, Pain can cleanse himself of any wounds. However, this technique requires more time than would typically be given in a heated situation, and does not protect against mortal blows. Once performed, Pain levitates and is bathed in light for a few moments.
  • Manifestation -- Using light energy, Pain can create solid objects. The effect is typically temporary as making a permanent physical object requires considerably greater concentration and effort.
  • Luminal Frequency -- By gathering and converting light energy into other types of energy, Pain is capable of "on-the-fly" attack innovations.
  • Falsehood -- A combination of his light alteration and mental abilities. Pain creates several basic light copies of himself while using telepathy to complete the illusion in his enemies minds. While it is possible to do a similar technique while fully using either light or telepathy, a slight combination of both is far less of a strain.
  • Conjuration-- By sacrificing a small fraction of his life force, Pain can summon creatures of immense power that live within the light known as the Jotun. When summoned the Jotun spring forth and attack with great ferocity only to hide within the light in the next instant. The amount of Jotun summoned is directly proportional to how much life force Pain has sacrificed. Though summoning a handful of these creatures is no small feat, Pain can manage it with little risk to himself. The negative side effects cannot be healed using Absolution.
  • Astral Reaper (Finisher) -- One of the most destructive techniques in Pain's arsenal. This attack collects in the palm of his hand in the form of a pulsating black orb for as long as there is light present, and grows exponentially more powerful by the second. A charge time of no more than three seconds is enough to obliterate an entire city. To date, only one being has survived this technique.
  • Torrent -- By absorbing massive amounts of light energy, Pain can amplify all of his physical attributes ten thousand fold. The effect is characterized by a sudden flash of darkness in Pain's immediate area followed by a bright glow emitting from his body. The effect is short lived however, and puts an immense amount of strain on Pain's physical body. It is most often used as a last ditch effort if Pain believes he cannot win. If used too often, or for too long, this technique could kill him. The negative side affects cannot be healed using Absolution.

Character History: At a later time...

Fight History:

Current XP: 2200
 
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Name: The Last Rider
Known Aliases: The Dark Intruder, The Dragon, The Dark Phenom, Death Incarnate, The Behemoth
Age: Timeless
Height: 6'11"
Weight: 330 lbs
Hair: Dark brown, long
Eyes: Green/gray
Appearance: The Last Rider has three primary appearances which he can switch between at will in a burst of black smoke:
  • 'Warrior'
    The entity known as the Last Rider's primary form during battle is his warrior appearance. A steely warrior's gaze tops his powerful body, which becomes laced with makeshift armor born from pieces of his destroyed motorcycle. His clothes are, as always, entirely black; tire treads roll over his shoulders as a mantle; rings of steel encircle his arms and legs at the joints, engine parts encircle his chest in a protective cage. These things mean little in combat as intense as the Last Rider's battles, and are quickly obliterated, but can be renewed easily and with no strain at the Rider's will. These things offer less protection than most would assume; spikes and treads and steel are meant to intimidate more than be practical.
  • 'Rider'
    His form prior to the usurping of the fallen one called Pride's body cells. Resembling a normal human being, he can summon into being the impressive Bael, a phantom motorcycle which is capable of riding at speeds that few entities can outrun. The bike itself is not physically real and as soon as the Last Rider changes his appearance it will literally turn to dust, as with any of his acoutrements. He wears only a black muscle **** and leather pants and boots.
  • 'Pride/Normal'
    This form is simply the familiar black leather duster and black brimmed leather hat so familiar to those who have faced him as Pride. He often assumes this form at the beginning of battle, or during points where he has a decided advantage. Upon removing his hat or jacket they will fall to dust, and can be reformed at will.

    In all forms, a subtle purple mist radiates from him in place of an aura.



    NOTE: switching between these appearances is NOT a transformation and gives no difference to his fighting ability.
Physique: Toned
Personality: The Last Rider is the spirit of the jaded Reaper, who has used the spirits of the other six willing Riders and the cells of the fallen angel Pride to craft himself a preternatural body in the physical world. His demeanor is stone cold, and his speech is straightforward and brief. All of his words carry a pre-ordained certainty to them. His motivation is the atonement of those responsible for the suffering of the vagrant dead (namely God himself), so at heart his motivations are pure to a degree. He is not a senseless killer or a vengeful being. He fights those who need to atone--which is what his purpose has always been, for all eternity. To ensure atonement.

Known weapons: None are necessary.

Known styles: The Last Rider's fighting style bears little finesse, and relies heavily on pure raw power. His physical attacks are commonly powerful roundhouse variants, strong direct kicks, and variations on slams/throws. He is not averse to using the environment around him as a weapon--though thus far, it has not been necessary in the slightest.

Known abilities: A being created out of pure corporeal essence of death, The Last Rider's power is subtle but immense. His presence ripples the border between life and death, and often times his loyal spirits can be physically seen as they haunt about the battlefield, awaiting their shepherd's imminent victory. These souls willingly sacrifice themselves to oblivion, should the Rider require their corporeal energies to empower his attacks. The Rider's physical strength is unmatched by nearly all opponents he has faced to date, making his simplistic attacks much more dangerous. With no detectable power level but the ability to generate huge amounts of 'death essence'-based energies very quickly, the Dark Phenom is able to fire off immense, barely-controlled energy attacks with less effort than most fighters. The soul energy makes many unique attacks possible, though the Rider has yet to use many of them; his generic assaults are usually more than enough to subdue an enemy of any given power level.

He is highly resistant to energy damage, and is able to reflect many levels of energy assault with lesser efforts. Weaker attacks often phase him so indeterminably that he will mostly not even bother to swat them away. His injuries regenerate but not as quickly as most fighters with similar abilities. He is mortal, his bones can break and his veins can rupture, but his mastery of his soul-energy techniques and his raw physical powerhouse body make it difficult to achieve either goal. It is not uncommon for the Rider to be leveled by a phenomenally intense energy attack only to sit up from the rubble.

The Rider is, at all times during battle, single-mindedly aggressive.

Known techniques:
  • Soul Absorption -- At all times the Rider is oft surrounded by the loyal vagrant dead spirits. These souls often lose their true knowledge over time in pursuit of the answer to the infinitely terrifying questions they have during their confusing afterlife of imprisonment, and are willing to be obliterated as ammunition for the Dark Phenom's attacks and defensive tactics. Many can be absorbed at once to empower beam attacks or to strengthen the Rider's resolve against an enemy attack. The result of this is that it takes a considerable amount of force to attack the Rider before he will need to forcibly exert his own power.
  • Call of Atonement -- A terrifyingly perceptive technique. The Rider drops to one knee, his eyes rolling far back into his head, and raises a hand towards the opponent. The enemy is inflicted with energy bursts inside their body, in rapid succession directly dependent on the level of evils they have committed in life. This attack can be crippling for more cold-hearted foes, though against a pure-hearted opponent it will do no good. It's long charge time makes it a seldomly used one, but as a side effect the victim will forcibly relive his most cruel acts in fully hallucinogenic capacity. Only the strongest minds and wills can escape this technique.
  • Eyes of the Dragon -- When the Dark Phenom rolls his eyes far back into his head, he is able to see through the spirits that abound in his presence. They see deep into an enemy's soul, and can see emotions, memories, even opponent's own combat techniques.
Pride has numerous other attack variations, including the use of soul energy to empower his alright mighty physical attacks even further, and the rumored ability to summon massive bolts of lightning out of the sky and direct them at his attackers. Many of his attacks have not even been seen yet...
 
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Updated :yes: added new bio, "The Ruger Man".
 
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zomg Cuc r teh warndzor'd for teh dubble postsauce!!111!11

:warning: :warning: :warning: :warning:

In other news: I am slowly overhauling my Bio as I find the time to do so, please re-reference it if I'm smashing your face in with a frying pan.

STAY TUNED!
 
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I might as well create a guy.

Thanks to Grega for the layout I copied from his post...

Name: Ko-iyou Kami (Means "Big Odd Hair")
Height: 6ft 2 inches (188cm approx)
Weight: 70kg (154 pounds approx)
Hair: Radditz Style Blonde-Brown
Age: 18
Body type: Light Build

Clothes: A pair of baggy white trousers with red cloth belt, a navy blue T-shirt and a pair of sandals. Keep it simple...

Persona: Observant. Unable to finish an enemy off. Expression of constant day dreaming. Speaks in poetry. Generally quiet.

Theme Song: This is the Place (Naive Melody)- The Talking Heads

Weapon: A simple wooden sword 3ft in length usually carried in belt.

Skills: Rather quick due to low weight compared to height but is knocked around easily. Acrobatic and limited fight style resembling karate.

Special attacks/abilities:

genjitsu-koutai : As it means reality shift. Able to teleport within a 10 metre sphere of himself. 5 uses tires. 10 kills.

chou-genjitsu-koutai: Super Version of the above. 1 mile radius but takes a lot of energy. 3 times is enough to kill Ko-iyou.

touhou-maro: Me-you. Ability to copy an attack after seen by current enemy. One attack may be held at a time.

ryou-ken : Finish blade. Powerful fire-based strike of the wooden sword. However it destroys the weapon used.

History:
Trained whilst blind due to a 10 year curse by some really old guy. History of small acts of heroism but considered a myth or fairy tale by most.
 

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New Challenger Approaching ;


Yukito Atsuya
Height: 5'8"
Hair: His hair is pure white, hanging around halfway down his back and, amazingly, somehow always straight .
Age: 17
Body Type: Thin and wiry.
Dress: An ankle length black coat made of lightweight fabric, the edges of the coat are outlined in white "waves".
Aside from this, he wears a baggy black vest and pants, two silver bracers of an ornate spiral pattern and a silver cross around his neck.

Fighting Style: Yukito uses many moves involving rotations and flips, consequently his attacks can be launched with extreme speed and precision - as can his ability to dodge - although his physical blows lack the strength of stronger opponents. As a consequence of this, he often uses thrown projectiles.

Yukito uses a Tanto and a set of throwing spikes to aid him in fighting, the Tanto being sheathed on his back, and his needles located in sets of ten on both his right ankle and upper left arm.
Additionally, a slim, long barreled weapon the size of a handgun nestles at his hip, with a strip of red and gold casings slung next to it.

History: Yukito was brought up by what most would call a "middle class" family - they were not obscenely rich, but they could quite easily get by, and had money for some luxuries. Most notable of these was the assorted combat gear Yukito purchased, for he trained himself to weild swords, knives, katars and claws.
The Tanto, Deiros, comes from a strange merchant far to the east, who was unclear on where he found it, although he kept it sealed inside a lead box with iron rods driven through, holding the blade in place. Bought on a whim by Yuktio's grandfather and enshrined in a small outhouse, enrobed in a rich banner, it has remained in his family for several decades.
The throwing spikes he uses are mundane - although well made and well balanced, they are but simple throwing needles approximately 7" in length, made of hardened steel, the points cut with a diamond lathe.

Powers:

Noncombatant or Passive;
Guide Leash ~ Allows Yukito to plant a "stake" made of energy in the physical plane, and then use it as an anchor to travel to the Ethereal Plane.

Living Blade ~ Yukito's Tanto, "Deiros" is inhabited by a 'living' soul, whose life is bound to Atsuya's. While Atsuya lives, the blade will not break.

Combat Powers;

Keen To Life: ?
Keen To Darkness: ?
(That's Keen in the context of a 'keening noise')

Blossom Shower ~ Compresses the millions of particles of Carbon (Or dust, if you like) in the air into a series of tiny blades, then superheats them and showers his foe with them. Instead of actively compressing the carbon, he power is simply turned "On" and then Yukito's energy gradually compresses the Carbon passively. This obviously means that the longer he leaves the power before using it the stronger it is.

Prelude to the Wind - ?

Telekinesis ~ Atsuya has the ability to move reasonably sized objects around him at quite high velocities. Smaller or lighter objects can be thrown at much greater speeds.
 

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