Jesus guys, lay off him a bit, could ya'? It's his first model, let him be happy he's made something that resembles more than a simple primitive. I won't say the modelling bit of this could have taken much time. It's a sphere on low segment iterations, maybe an extrude or two, a modified hemisphere for the feet and then given a pretty nice Photoshop texture. It's simple, it's quick, and a good place for a learner to start. It looks a lot more convincing than my first model. Then again, in my first model I bit off way more than I could chew.
But yeah, it's good, and I'd love to see where he can go from here with a more challenging character to model. I won't say it's brilliance because of the simplicity, but it's worthy.
One thing I'll say is that when you're critiquing a learner, it's tactful to be kind and constrictive, while pointing out the errors. Let him know when he's got it right, and lead him in the right direction when he's wrong, but never flat-out insult him, even if what you're saying is true. I know that I never enjoyed critique on this forum because a lot of people would rather verbally punish me for making a mistake than tell me the problem and how best to correct it. The more seasoned people here did that, but the rest decided not to be kind.
I have to advise against this for any form of art, because your words can greatly diminish the confidence of the subject of critique.