Face count

MC

New Member
💻 Oldtimer
Joined
May 24, 2003
Messages
3,989
Best answers
0
You can go as high as you want but in order for you to maintain performance, anything between 1,000 and 2,000. Usually it depends on the map, but I've read at numerous forums (and was told by everyone here) that 1,000 and 2,000 is a recommended range.
 
New Member
💻 Oldtimer
Joined
Jun 8, 2004
Messages
5,216
Best answers
0
2000 will be a bit laggy, i'd say 1600 is the absolute max you can get away with without decreasing framerates or increasing ping. Of course, it's affected by how much you can see at any one time, if it's an indoor map with rooms connected by corridors, it'll perform better (and you can get away with more) than an open-air level where you can see the entire map at once.

Remember than a lot of faces are used in detail, and there are other ways to detail your map. Large, decent textures and env_models can be lifesavers.
 
The Viking
🚂 Steam Linked
💻 Oldtimer
Joined
Sep 29, 2002
Messages
4,803
Best answers
0
You can go as high as you want, really. Just make sure not everything can be seen in one view.
 

Users who are viewing this thread

Top