Experience Level Suggestion...

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It would be good if there is an EXPERIENCE BAR.....

Instead of each hit on the enemy, you gain additional PL. You got a fixed BASE PL. Each hit and damage you do on the enemy let you gain some experience... example every 10life gone from the enemy= 10experience for you.... and whenever you gain a level, there will be a special effect that appear on you like a ssj light or something... HERE IS THE EXAMPLE OF EXPERIENCE.......


GOKU

Powerlevel 750,000

Level 1 EXP 100 starting with..... PL 750,000
Level 2 EXP 200 needed to gain level PL 950,000
Level 3 EXP 300 needed to gain level PL 1,150,000
Level 4 EXP 400 needed to gain level PL 1,350,000
Level 5 EXP 500 needed to gain level PL 1,550,000
Level 6 EXP 600 needed to gain level PL 1,750,000 Learned SSJ
Level 7 EXP 700 needed to gain level PL 1,950,000

and so on....... each level need 100exp each level gain fixed ammount of PL
if this would be a good idea, I suggest people start thinking of a good balanced experience bar....
 
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that's stupid it would be too easy to play this mod would become soooo lame
 
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I don't see the point. So we'll need to add an extra bar and implement some fx so that you can get your powerlevel increasements in larger bursts than with every hit?

And if you want to do other stuff with experience, why not directly base it on powerlevel?
 
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[add to harSens' post]

it also would he odd with decreasing PL (HP < 10)
everyone could've same PL as each other (boring)
it's not like in DBZ (theirs PLs didn't jump)

what's the problem with the current system ??
 

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