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I read in a tutorial that you need the esfmapper.zip file in order to begin mapping. I recently searched for this file and can't find it anywhere. Can anyone let me know what you can do about the whole thing? I would appreciate it.
 
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That file is just the ESF fgd and ESF hull file. Both are required for mapping but are located in your ESF directory named hulls.txt and halflife-esf.fgd
 
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I needed to download my fdg (or I did, maybe I didn't have to) it was on the site under files dunno if its still there now.
 
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I knew I found it on the site somewhere... good job finding it. Hope you can pick up mapping easily and give us a good one!
 
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Ok, after looking for it myself, I've concluded that the hullfile is NOT in the esf folder as it's supposed to be. Damn we've got a lot of stickies in this place.

-Karrde-
 
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Yeah lots of them are about mapping FAQ maybe you should combine them...
 
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i think mapping is so hard
i can't make this
:cry:
 
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how to add the hulls.txt to your compile (i know where) but what do i have to put in that line?

just

hulls.txt

???? tell me please:p
 
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you need something like that:

c:\Mapping\hlcsg -wadinclude custom.wad %1 -hullfile hulls.txt

lol. its:

c : \ .....
 
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That was just as pointless since this needs no feedback, Karade can you close it?
 
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what ever i just hap to point it out to him that there was no need for that post
 
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Psydoman said:
i think mapping is so hard
i can't make this
:cry:
Mapping is easy >_<
 
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Ok. I know jack **** about mapping so i have to ask this question... IS THERE ANY WAY TO PUT MORE THAN ONE SET OF DRAGON BALLS ALREADY IN A GROUP! Every time we create everyone is always arguing and so on about "IT WAS MY TURN! YOU ALREADY HAVE A HIGH POWER LEVEL! STOP THAT!" It gets annoying.... so i was wondering :D could someone make me a map with 14 sets of dragon balls in groups on a map like Cellarena_b3? if you can that would be VERY nice.

<{mJn}>
 
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I really don't think that's possible, and you posted that in two threads now, each having nothing to do with the question.
Make a thread about it, that will get you better feedback.
Karrde, can you close this thread?
 
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There is only allowed 1 set of DB's per map, any entity after that is considered an extra spot for a DB to spawn (so the don't always go in the same spot).
 
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well, guess i can start working on my destroyable maps again =^_^=
 
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