thanks Karrde!
thats what I hate when I announce a map! this damn pressure!! arrrgh...no matter
first, the replies:
@ Cold Steel: right! these buildings had only been some sort of placeholders!
@ shadow: yeah, picz are coming and Ill keep the name!
It has become familiar to me!! :]
@ Dragon: Keep up ur work! esf_moon will be cool. :smile:
@ Moshe Kipod Ham: ehm...jup!
@ DJ: which dod map??
@ Glenn: its hard to say how big it is, cuz its structured...but perhaps ill post a worldcra...hammercraft pic to show you how big it is!
and I think Ill make the big namek house accessible.
My host is totally up again(I know, the picz worked in the last days anyway, but I had not been able to upload new files) and soon Ill post a bunch of new screenshots!
now, the progress update:
this is what I added in last week(s):
- added river, flowing into namekian lake
- added surrounding of the river(trianglebrushes)
- added water sources coming out of the stone walls through
cracks
- added rock ledges(for gameplay and ctd-mode)
- remapped namekian lake
- remapped namekian houses (the little ones are done, big one
will be done today(its 10:32 am, other time-zone)
I had to edit the textures of the namek water for the flowing river!
I hope thats okay, cuz there is no flowing namek water texture.
and this is the last barrier that exists between me and the map release: frieza's f*ckin spaceship!!!!
its too round! itself is round and there are like 16 bubble windows!!
is not that hard to map that, but the whole spacesip would raise the r_speeds once again!
I always tried to avoid that, cuz I dont like placing models for main things in my maps, but I think Ill need a model!
Ill try to map the spaceship today and will give you an update tomorrow!!
btw... DJ: you said I should add some triangle brushes, but I cant add any more! see, the whole rocks are already made of tribrushes!!!
cya, the devilish T@xi
thats what I hate when I announce a map! this damn pressure!! arrrgh...no matter
first, the replies:
@ Cold Steel: right! these buildings had only been some sort of placeholders!
@ shadow: yeah, picz are coming and Ill keep the name!
It has become familiar to me!! :]
@ Dragon: Keep up ur work! esf_moon will be cool. :smile:
@ Moshe Kipod Ham: ehm...jup!
@ DJ: which dod map??
@ Glenn: its hard to say how big it is, cuz its structured...but perhaps ill post a worldcra...hammercraft pic to show you how big it is!
and I think Ill make the big namek house accessible.
My host is totally up again(I know, the picz worked in the last days anyway, but I had not been able to upload new files) and soon Ill post a bunch of new screenshots!
now, the progress update:
this is what I added in last week(s):
- added river, flowing into namekian lake
- added surrounding of the river(trianglebrushes)
- added water sources coming out of the stone walls through
cracks
- added rock ledges(for gameplay and ctd-mode)
- remapped namekian lake
- remapped namekian houses (the little ones are done, big one
will be done today(its 10:32 am, other time-zone)
I had to edit the textures of the namek water for the flowing river!
I hope thats okay, cuz there is no flowing namek water texture.
and this is the last barrier that exists between me and the map release: frieza's f*ckin spaceship!!!!
its too round! itself is round and there are like 16 bubble windows!!
is not that hard to map that, but the whole spacesip would raise the r_speeds once again!
I always tried to avoid that, cuz I dont like placing models for main things in my maps, but I think Ill need a model!
Ill try to map the spaceship today and will give you an update tomorrow!!
btw... DJ: you said I should add some triangle brushes, but I cant add any more! see, the whole rocks are already made of tribrushes!!!
cya, the devilish T@xi