Lost in space
๐ป Oldtimer
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- Dec 1, 2002
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Deja vu, eh?!
Well, I made this map for StudioNumb. You probably haven't heard of StudioNumb because it released a promo video on ESF-World (this map, in a basic form, included), then curled up and died.
Well, I've been modifying this map for playability, and adding terrain. As far as an XY topdown view goes, the map isn't huge. However, it allows for some sky-high battles. I'm optimizing it right now, because of that. The r_speeds get a little higher than I'd like if you're way up top viewing the whole map at once.
When I made this map, I used it as a big learning experience, and experimented with more things than I usually do. Almost all of the textures are handmade by myself (sans some rock and tree textures, those thanks to Battlegrounds, and the water texture, thanks to the CS organic pack) and a few of the objects in the map are low-poly map models, which I made as well.
Models: <a href="http://img.photobucket.com/albums/v217/Umlaut/housefinal.gif" target="_blank"><img align = "center" src="http://photobucket.com/albums/v217/Umlaut/th_housefinal.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img.photobucket.com/albums/v217/Umlaut/shrubfinal.gif" target="_blank"><img align = "center" src="http://photobucket.com/albums/v217/Umlaut/th_shrubfinal.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img.photobucket.com/albums/v217/Umlaut/treesfinal.gif" target="_blank"><img align = "center" src="http://photobucket.com/albums/v217/Umlaut/th_treesfinal.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Map: <a href="http://img127.imageshack.us/my.php?image=gokuhouse0019sl.jpg" target="_blank"><img align = "center" src="http://img127.imageshack.us/img127/5738/gokuhouse0019sl.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img64.imageshack.us/my.php?image=gokuhouse0021dt.jpg" target="_blank"><img align = "center" src="http://img64.imageshack.us/img64/4889/gokuhouse0021dt.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img64.imageshack.us/my.php?image=gokuhouse0032id.jpg" target="_blank"><img align = "center" src="http://img64.imageshack.us/img64/8491/gokuhouse0032id.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img64.imageshack.us/my.php?image=gokuhouse0043nv.jpg" target="_blank"><img align = "center" src="http://img64.imageshack.us/img64/6197/gokuhouse0043nv.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
The design is mostly final, but the r_speed aren't. I'll still change a few things if need be, though.
Well, I made this map for StudioNumb. You probably haven't heard of StudioNumb because it released a promo video on ESF-World (this map, in a basic form, included), then curled up and died.
Well, I've been modifying this map for playability, and adding terrain. As far as an XY topdown view goes, the map isn't huge. However, it allows for some sky-high battles. I'm optimizing it right now, because of that. The r_speeds get a little higher than I'd like if you're way up top viewing the whole map at once.
When I made this map, I used it as a big learning experience, and experimented with more things than I usually do. Almost all of the textures are handmade by myself (sans some rock and tree textures, those thanks to Battlegrounds, and the water texture, thanks to the CS organic pack) and a few of the objects in the map are low-poly map models, which I made as well.
Models: <a href="http://img.photobucket.com/albums/v217/Umlaut/housefinal.gif" target="_blank"><img align = "center" src="http://photobucket.com/albums/v217/Umlaut/th_housefinal.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img.photobucket.com/albums/v217/Umlaut/shrubfinal.gif" target="_blank"><img align = "center" src="http://photobucket.com/albums/v217/Umlaut/th_shrubfinal.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img.photobucket.com/albums/v217/Umlaut/treesfinal.gif" target="_blank"><img align = "center" src="http://photobucket.com/albums/v217/Umlaut/th_treesfinal.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Map: <a href="http://img127.imageshack.us/my.php?image=gokuhouse0019sl.jpg" target="_blank"><img align = "center" src="http://img127.imageshack.us/img127/5738/gokuhouse0019sl.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img64.imageshack.us/my.php?image=gokuhouse0021dt.jpg" target="_blank"><img align = "center" src="http://img64.imageshack.us/img64/4889/gokuhouse0021dt.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img64.imageshack.us/my.php?image=gokuhouse0032id.jpg" target="_blank"><img align = "center" src="http://img64.imageshack.us/img64/8491/gokuhouse0032id.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img64.imageshack.us/my.php?image=gokuhouse0043nv.jpg" target="_blank"><img align = "center" src="http://img64.imageshack.us/img64/6197/gokuhouse0043nv.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
The design is mostly final, but the r_speed aren't. I'll still change a few things if need be, though.