Freelance Mappzor
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💻 Oldtimer
Sorce is about as flexible as an old dry stick.
Its great at what it does, but flexibility isnt its thing.
If you are talking flexibility, then you have 2 choices.
Quake 3 yes its an old engine but its totally open source now so you can create ANYTHING out of it. Even an RTS if you so desire. Downside is (not seen it myself but a friend whos currently making his own game engine tells me so) that the engine is a coding nightmare.
UDK currently the best modding engine available in the world. The unreal tournament 3 engine is so capable that lots of gaming companies are using it. And they are making everything from RPGs, FPS, flight sim, RTS games. You name a genre there is at least 1 game thats using this engine from that genre.
Source on the other hand is easy. A few changes here and there and you have yourself a mod. But in order to ensure that it stays easy lots of core engine features had to be locked. So you can only do with them what the game lets you do with them.
As for moving ESF to Source. If we try, then we have to scrap evrything we have maps, coding, effects, well we can keep the sounds probably, but everything else needs to be scrapped in order for us to move to source. And thats just not gonna happen. But even if we do move to source there will still be countless bugs we have to deal with. Switching engines to something newer is not a miracle fix. Quite the opposite, our coders are not yet to familliar with the engine and as a result it would take them longer to do stuff than on the GoldSRC engine which they know in and out.
Its great at what it does, but flexibility isnt its thing.
If you are talking flexibility, then you have 2 choices.
Quake 3 yes its an old engine but its totally open source now so you can create ANYTHING out of it. Even an RTS if you so desire. Downside is (not seen it myself but a friend whos currently making his own game engine tells me so) that the engine is a coding nightmare.
UDK currently the best modding engine available in the world. The unreal tournament 3 engine is so capable that lots of gaming companies are using it. And they are making everything from RPGs, FPS, flight sim, RTS games. You name a genre there is at least 1 game thats using this engine from that genre.
Source on the other hand is easy. A few changes here and there and you have yourself a mod. But in order to ensure that it stays easy lots of core engine features had to be locked. So you can only do with them what the game lets you do with them.
As for moving ESF to Source. If we try, then we have to scrap evrything we have maps, coding, effects, well we can keep the sounds probably, but everything else needs to be scrapped in order for us to move to source. And thats just not gonna happen. But even if we do move to source there will still be countless bugs we have to deal with. Switching engines to something newer is not a miracle fix. Quite the opposite, our coders are not yet to familliar with the engine and as a result it would take them longer to do stuff than on the GoldSRC engine which they know in and out.