Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
The average age of a stargate fan is what round 20 years or so. The average age of people playing ESF is below 15.
I see no problems in the idea, but you forget that most people playing this are no more than kids who dont know the first thing about what a beta test version is. The Open beta was running for nearly 2 years and each new release did nothing more than make more people complain about bugs.
Sure there were people who helped us with the testing, and after the Open Beta ended, those people were offered beta tester positions.
But tell me yourself. Would you be willing to play a game that drops your FPS below 10 if you shoot kiblasts because of debug printouts that we need in order to locate the bug of them exploding in your face when you shoot, where the game locks up your keyboard randomly if you try to use the ingame chat, where effects continue to play even when they shouldnt because of errors causing your frames to drop, where your FPS take a dive every time an effect is played just because the effect call outs are either outdated or not optimized and so on.
People were complaining about missing animations and that sort of stuff in the open beta. And for the open beta we only released stable builds even. Builds that were specially compiled to have as little debug prints as possible, and were as stable as we could get them.
It was quite a bit of extra work and it was not enough it would seem.
What im trying to say is. We tried the other way. It didnt work, so we stopped using it and went back to how we did it before.
I see no problems in the idea, but you forget that most people playing this are no more than kids who dont know the first thing about what a beta test version is. The Open beta was running for nearly 2 years and each new release did nothing more than make more people complain about bugs.
Sure there were people who helped us with the testing, and after the Open Beta ended, those people were offered beta tester positions.
But tell me yourself. Would you be willing to play a game that drops your FPS below 10 if you shoot kiblasts because of debug printouts that we need in order to locate the bug of them exploding in your face when you shoot, where the game locks up your keyboard randomly if you try to use the ingame chat, where effects continue to play even when they shouldnt because of errors causing your frames to drop, where your FPS take a dive every time an effect is played just because the effect call outs are either outdated or not optimized and so on.
People were complaining about missing animations and that sort of stuff in the open beta. And for the open beta we only released stable builds even. Builds that were specially compiled to have as little debug prints as possible, and were as stable as we could get them.
It was quite a bit of extra work and it was not enough it would seem.
What im trying to say is. We tried the other way. It didnt work, so we stopped using it and went back to how we did it before.