The brolli model from the picture i posted is supposed to be for 1.3 final direct quote from GG
will confirm right now, that brolli model is 100% entirely my model, I made the mesh AND texture. Was a practice model for progressing my abilities as a texture artist as well as to see how much better i could do compared to the original model pack kama and I made a few years back. While i will agree some things could be better like the top of the cloth above the belt, it is a fairly accurate model proportion wise, seeing as he is my favorite dbz villain just cause hes fun, using goku like a trampoline and all in the first movie, I did do a fair amount of looking around to get him semi accurate at least in that respect. everything about that form is highly exaggerated and un-proportional to normal human anatomy, so its not a surprise it doesnt look right to a basic person.
I will also say i do plan on fixing him up a bit later down the road some more so that i can release it for a 1.3 final release after the mod is done, but thats too far into the future to give any real date on, so ill leave it at that.
So God gundam is a modeler and part of the team, why does the team need modelers ? Probably its not a 1 man job i suppose xd.
But anyway, even with the models you still need the animation quality of esf final which is not easy to match.
Also, please dont add silly af characters and transformations, xicor and ssj4 teen gohan look ugly enough on 1.2.3 > . <
Don't worry lol, ESF won't add any other characters besides the original cast goku, vegeta, gohan, trunks, krillin, piccolo, frieza, cell, buu + new to 1.3 (ginyu force), androids, and maybe tien & yamcha not sure
anyway the xicor and all af nonsense was part of an mod of a mod of a mod (hl+esf+ecx+ecx af) so yeah, lets hope thats not gonna happen to esf 1.3 final, and even if someone does it, it probably will be only client side, so only he will see his model and the rest of players will see the normal model
and yeah @SG_SSJ!, it would be cool to see maybe a mix of both custom characters and alternative costumes for original and custom characters
and if the maps are all done in 3d, the gold source engine wont have to process so many models for maps, only auras and attack effects so there will be more space for more costumes for the characters