ESF Camera

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Just put the X offset cvar into the userconfig.cfg file and itll be like that. Or was it the Y offset.

In any case its in the the manual at the end when you have a list of cvars. Its something like cam_xoffset or something like that.

But i have no clue why youd want such a bad camera angle as it shrinks your right side view angle. Not like everyone will be comming from the left you know ^^
 

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What map is that?

Also, yeah, you can do an over the shoulder camera if you want. This video is the coolest thing I've seen done with the camera:

http://www.youtube.com/watch?v=_4abdSFZYFI#t=0m40s

There used to be a thread which explained how to do this. I can't seem to find it though, and don't know the link to the archive forum or if we still even have the archive forum.
 
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You mean config.cfg? I dont find anything like cam_xoffset or cam_yoffset. :(
Did i not tell you to look at the manual for the cvar list under the camera commands >.<

Here is a quote directly from the manual that you can access from your start menu ESF shourtcut or from your esf/manual/ directory

cam_xoffset : 0
cam_yoffset : 0
cam_zoffset : 10
Those values determine the camera position. And no i did not mean config.cfg i ment userconfig.cfg its in your ESF directory and its pourpouse is specificly to have custom user cvar settings. Meaning you have to open it and put in the customized cvars of the cam offsets, that way the game will load them once you start the map.

So again check the Manual for the correct cvars.
 
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Yeah i find the cvar list but how to configure that for camera like this http://img686.imageshack.us/img686/4363/esfroshi0000.png
Code:
CVAR List

Server Side (default)
am_maxextanges : 4
am_mediumrange : 0.900
am_minrange : 0.300
am_percentblocked : 0.750
am_prepunch_delay : 0.200
am_prepunch_delaystruggle : 0.100
am_prepunch_driftspeed : 280
am_prepunch_max : 12
am_prepunch_maxstun : 6
am_prepunch_mincombo : 3
am_prepunch_stunperpunch : 0.750
am_skill : 2
am_strongrange : 1.350
am_struggle_arrowtime : 0.500
am_struggle_enddelay : 1.500
am_struggle_maxarrows : 6
am_struggle_maxextanges : 2
am_struggle_startdelay : 0.750
am_wallstick_canstick : 1
am_wallstick_maxtime : 2
am_wallstick_mintime : 1
am_weakrange : 0.500
mp_allowsensubeans : 1
mp_allowspectator : 1
mp_ceasefire : 0
mp_characterlimit : 1
mp_dbrespawntime : 25
mp_gamemode : 0
mp_laydowntime : 1.500
mp_lockmodels : 1
mp_melee : 1
mp_multipleps : 0
mp_nomeleehittime : 1
mp_plcatchup : 1
mp_realteams : 0
mp_simplemelee : 0
mp_spawn_invulnerable_time : 4
mp_wishlimit : 0

Client Side (default)
[B]cam_xoffset : 0
cam_yoffset : 0
cam_zoffset : 10[/B]
cl_3drocks : 0
cl_aurabend : 1
cl_beamquality : 1
cl_drawdiamonds : 1
cl_dusttrails : 1
cl_dusttrailslbl : 100
cl_explosionsmoke : 1
cl_forwardspeed : 216
cl_fxquality : 2
cl_gaitestimation : 1
cl_gg : 0
cl_hightexture : 0
cl_himodels : 0
cl_motionblur : 1
cl_mp3player : 0
cl_smoothflyinganim : 1
 
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I told you. Its the X and Y offset.

Not sure which one is left and right but its either X or Y since Z is up and down. Though im guessing its X.

So just do the commands ingame and remember what values you used when you reach the camera you want. Then enter those values into userconfig.cfg

Its really that simple. But you cant get round going ingame and experimenting a bit.
 
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Keep Z on 10. As for X or Y. I told you one of them is forward/back and the other is left/right. No idea which is which. So just try out both of them and see what happens. Besides it can be any number just dont make it to big ^^;
 
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NO CHANCE thats an amxx plugin thats not relesed Yet
 
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Im thinking on this code

cam_xoffset : 0
cam_yoffset : 0
cam_zoffset : 10

What is the code?
 

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