New Member
💻 Oldtimer
- Joined
- Jun 8, 2004
- Messages
- 5,216
- Best answers
- 0
I've been making a map with a few panes of breakable glass to throw players through, however breakables don't seem to be affected by some things in the game.
Whenever you throw (or by chance, melee) an opponent into another opponent, they both get knocked back and take damage. However if you throw or melee an opponent into a pane of breakable glass (1 unit thick, 1 health) it doesn't shatter, the player just gets stuck on it.
Similarly, laser attacks don't break breakable brushes such as glass (the finger-laser's secondary fire does due to the small explosions it creates), nor do discs (which also don't seem to damage env_models).
It might also be nice if swooping does 1dmg to non-player entities or brushes, so it would be possible to swoop through breakable rocks or glass windows.
Whenever you throw (or by chance, melee) an opponent into another opponent, they both get knocked back and take damage. However if you throw or melee an opponent into a pane of breakable glass (1 unit thick, 1 health) it doesn't shatter, the player just gets stuck on it.
Similarly, laser attacks don't break breakable brushes such as glass (the finger-laser's secondary fire does due to the small explosions it creates), nor do discs (which also don't seem to damage env_models).
It might also be nice if swooping does 1dmg to non-player entities or brushes, so it would be possible to swoop through breakable rocks or glass windows.