ESF 1.3 Textures

Member
πŸš‚ Steam Linked
Discord Member
Joined
Jan 23, 2009
Messages
496
Best answers
0
Location
United Kingdom
I am pretty sure that not all textures in ESF 1.3 will have bump mapping so I was thinking why not add texture detail. You can make the texture detail to look like a fake bump mapping effect and that will make maps look very detailed and cool.
I was just looking at the picture with the new Frieza model and I saw that even with the new textures you guys made for the maps they still look blurry up close. Maybe you can make a texture detail to look like grass or dirt? It will make the texture look much better from up close.
 
Freelance Mappzor
βœ”οΈ HL Verified
πŸš‚ Steam Linked
πŸ’» Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
Do you know how BIG those maps are compared to the textures used.

So unless you want to load of 100 MB of texture data alone while loading a single map i doubt you want this.
 
Member
πŸš‚ Steam Linked
Discord Member
Joined
Jan 23, 2009
Messages
496
Best answers
0
Location
United Kingdom
I don't think most people will have a problem with waiting a few more minutes for a map to load. ESF 1.2.3 with ECX RC2 + Big Pack makes the game load much longer and yet people still use it.
 
ESF Coder
🌠 Staff
Joined
Jun 13, 2004
Messages
585
Best answers
0
Location
Austria -> Vienna
you know that a graphic cards have a specifig MB limit?
if the total amount of mb is bigger then this one ---> BAAAAD PERFORMANCE
 
Member
πŸš‚ Steam Linked
Discord Member
Joined
Jan 23, 2009
Messages
496
Best answers
0
Location
United Kingdom
I thought it was mostly about the Core Clock and Memory Clock. Overclocking those two increased the performance in my games by a lot. Anyway, most people have video cards with DDR3 memory these days so I don't think video card memory will be a problem either.
 
New Member
β˜… Black Lounger β˜…
πŸ’» Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
If you build the map right (modular approach rather than terrain generated) and use proper textures instead of topdown crap it's much more efficient. I can create a whole map with just 2x1024 textures and 2x512... double that size for normal map textures... not much gpu ram taken up there.

for eg:


There's nothing blurry about the new frieza model textures, its just hl's crappy rendering system, in max, its sharp as hell
 
Member
πŸš‚ Steam Linked
Discord Member
Joined
Jan 23, 2009
Messages
496
Best answers
0
Location
United Kingdom
I wasn't talking about the Frieza model, he looks great. But the ground he was standing on looked very blurry from up close.
 
NOT IN THE MANGAβ„’
β˜… Black Lounger β˜…
βœ”οΈ HL Verified
πŸš‚ Steam Linked
πŸ’» Oldtimer
Joined
Jan 5, 2008
Messages
3,276
Best answers
0
Location
Lithuania
most people have video cards with DDR3 memory these days so I don't think video card memory will be a problem either.
Are you saying that the team mustn't care about people who have trash?

Anyway this thread led to something. Dave gave us some pictures!
 
Last edited:
Former Forcepit Member :(
βœ”οΈ HL Verified
πŸ’» Oldtimer
Joined
Aug 21, 2006
Messages
1,717
Best answers
0
Location
korriban
i wonder if the coders will find there way around that crappy hl rendering system
 
New Member
β˜… Black Lounger β˜…
πŸ’» Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
that map that frieza was shot on was a top down texture on that area, thus the bluryness, if it was created like the scene I created above, it'd be much more detailed.
 
Former Forcepit Member :(
βœ”οΈ HL Verified
πŸ’» Oldtimer
Joined
Aug 21, 2006
Messages
1,717
Best answers
0
Location
korriban
hmm sounds like a good way to make ze maps
 
Member
πŸš‚ Steam Linked
Discord Member
Joined
Jan 23, 2009
Messages
496
Best answers
0
Location
United Kingdom
Are you saying that the team mustn't care about people who have trash?
Hell no lol. If you can't run something smoothly just lower it or disable it. But the people that can run everything max with no problem would like to see the detail.
 
Freelance Mappzor
βœ”οΈ HL Verified
πŸš‚ Steam Linked
πŸ’» Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
This is HL 1. Compare it to that please ^^
 
whereswarren (King_Vegeta)
πŸ’» Oldtimer
Joined
Jun 6, 2004
Messages
2,275
Best answers
0
If you build the map right (modular approach rather than terrain generated) and use proper textures instead of topdown crap it's much more efficient. I can create a whole map with just 2x1024 textures and 2x512... double that size for normal map textures... not much gpu ram taken up there.

for eg:


There's nothing blurry about the new frieza model textures, its just hl's crappy rendering system, in max, its sharp as hell
Don't stress man, you've probably made the most accurate 3d freeza ever. lol seriously.
 
Pwns Mastasurf at TF2
Retired Forum Staff
βœ”οΈ HL Verified
πŸ’» Oldtimer
Joined
Dec 7, 2001
Messages
5,115
Best answers
0
If that's true then david we should prolly get the other mappers doing what you're doing?
 
New Member
βœ”οΈ HL Verified
Joined
Jan 7, 2007
Messages
17
Best answers
0
Location
Ro
i maked hd texture packs for counter strike 1.6 and there is a diference


 
Last edited:
Freelance Mappzor
βœ”οΈ HL Verified
πŸš‚ Steam Linked
πŸ’» Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
OK now i want you to look at the same map in ESF.
Tell me the difference betwean the 2.
 
New Member
βœ”οΈ HL Verified
Joined
Jan 7, 2007
Messages
17
Best answers
0
Location
Ro
OK now i want you to look at the same map in ESF.
Tell me the difference betwean the 2.
nearly the same clarity :D
 
Last edited:
Freelance Mappzor
βœ”οΈ HL Verified
πŸš‚ Steam Linked
πŸ’» Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
Even up close?

Remember in ESF all those textures will seen 4 times the size.
 

Users who are viewing this thread

Top Bottom