When you use models from beta 1 in beta 1.1, they would work for the most part, but certian attacks would make your character do some funky stuff. (Like some beams and such, the old model wouldnt have animations for, it would make the character go all crazy)
Nuttzy, just a quick question: How exactly do you go about converting a beta 1 model to 1.1?
To convert a model you use the 1.1 smds so you decompile the model of 1.0 and just copy the vegeta.smd or whatever character it has to say goku.smd or something that's the model now you take the 1.0 vegeta.smd or whatever character and place it with the 1.1 smd's.The smd's are animations I guess....So then you compile it if you get an error of v18 missing you enter the QC file of the model 1.1 open it with notepad then do this
$sequence "ref_shoot_dragonball" "ref_shoot_dragonball_blend1" "ref_shoot_dragonball_blend2" blend 0 1 fps 18
******* REMOVE so it looks like:
i meen u can....but it gets the model all screwed up when they use the animations it cant....liek ti will get super tall and skinny.....oh made a new sig....it was maroon basted shadowed but it didnt save liek that adn the picture on the right i had way koolz but it didnt save that way....tell me what u think of the sig?