Door Question

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If you tie a door you made to an entity, and set it to env_door_rotating or whatever it's called, is there a way to make it so the door can only open one way? And so that you need to press F to close it as well as open it? Thanks. (I'm doing it for CS, but they're the same)
 
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Mar 6, 2005
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I meant the document... I was trying to figure out how to get custom doors to open in only one direction and only when you press use, but I figured it out alone. Thanks for trying, though. For anyone else that wants to know, you go into the Flags tab under func_door_rotating and check off Use Button and whatever else you want. ;)
 

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